// Object update function public virtual void Update() { // Repair Counter if (m_CSRepair != null) { m_Data.m_CurRepairTime = m_CSRepair.CurCounter; m_Data.m_RepairTime = m_CSRepair.FinalCounter; m_Data.m_RepairValue = m_RepairValue; } else { m_Data.m_CurRepairTime = 0F; m_Data.m_RepairTime = -1F; } // Delet Counter if (m_CSDelete != null) { m_Data.m_CurDeleteTime = m_CSDelete.CurCounter; m_Data.m_DeleteTime = m_CSDelete.FinalCounter; } else { m_Data.m_CurDeleteTime = 0F; m_Data.m_DeleteTime = -1F; } // Health state if (m_HurtTime >= cHSRetainTime) { m_HealthState &= (~CSConst.ehtHurt); } else { m_HurtTime += Time.deltaTime; } if (m_RestoreTime >= cHSRetainTime) { m_HealthState &= (~CSConst.ehtRestore); } else { m_HurtTime += Time.deltaTime; } if (PeGameMgr.IsSingle || (PeGameMgr.IsMulti && _Net != null && _Net.TeamId == BaseNetwork.MainPlayer.TeamId)) { if (DurabilityPercent <= 0.1f) { if (tipsCounter0 % tipsIntervalFrameDurabilityLow == 0) { //CSUtils.ShowTips(ColonyStatusWarning.DURABILITY_LOW,Name); CSUtils.ShowTips(ColonyStatusWarning.DURABILITY_LOW, Name); tipsCounter0 = 0; } tipsCounter0++; } else { tipsCounter0 = 0; } } }