public static void ClearScene() { defaultScene = EditorSceneManager.NewScene(NewSceneSetup.EmptyScene); CSGManager.Clear(); CSGNodeHierarchyManager.Reset(); CSGNodeHierarchyManager.Update(); }
public static void ClearScene() { defaultScene = EditorSceneManager.NewScene(NewSceneSetup.EmptyScene); CSGManager.Clear(); CSGNodeHierarchyManager.Reset(); CSGNodeHierarchyManager.Update(); }