/* * private static void OnHierarchyWindowChanged() * { * if (CSGNodeHierarchyManager.CheckHierarchyModifications()) * { * Editors.CSGManagedHierarchyView.RepaintAll(); * Editors.CSGNativeHierarchyView.RepaintAll(); * } * } */ private static void OnPrefabInstanceUpdated(GameObject instance) { CSGNodeHierarchyManager.OnPrefabInstanceUpdated(instance); }