/*
         * private static void OnHierarchyWindowChanged()
         * {
         *  if (CSGNodeHierarchyManager.CheckHierarchyModifications())
         *  {
         *      Editors.CSGManagedHierarchyView.RepaintAll();
         *      Editors.CSGNativeHierarchyView.RepaintAll();
         *  }
         * }
         */

        private static void OnPrefabInstanceUpdated(GameObject instance)
        {
            CSGNodeHierarchyManager.OnPrefabInstanceUpdated(instance);
        }