Esempio n. 1
0
    private void SkipAddDpCount()
    {
        int num = this.pvpResultData.score - this.previousUserStatus.score;

        this.UpdateAddDpInfo((num <= 0) ? string.Empty : "+", num, 0);
        this.currentSkipSuccess = CMD_PvPBattleResult.SKIP_SUCCESS.PlayCountDp;
    }
Esempio n. 2
0
 private IEnumerator UpdateDpCount()
 {
     if (!this.isMockBattle)
     {
         int    addDpNum    = this.pvpResultData.score - this.previousUserStatus.score;
         bool   isPlusCount = addDpNum > 0;
         string mark        = (!isPlusCount) ? string.Empty : "+";
         this.currentSkipSuccess = CMD_PvPBattleResult.SKIP_SUCCESS.PlayCountAddDp;
         if (addDpNum != 0)
         {
             this.DpSubCoroutine = base.StartCoroutine(this.UpdateFluctuateDpCount(isPlusCount, mark, addDpNum));
             yield return(this.DpSubCoroutine);
         }
         this.currentSkipSuccess = CMD_PvPBattleResult.SKIP_SUCCESS.PlayCountDp;
         if (addDpNum != 0)
         {
             this.DpTotalCoroutine = base.StartCoroutine(this.UpdateTotalDpCount(addDpNum));
             yield return(this.DpTotalCoroutine);
         }
         if (this.pvpResultData.colosseumRankId > this.previousUserStatus.colosseumRankId)
         {
             this.RankUpCoroutine = base.StartCoroutine(this.PlayRankUp());
             yield return(this.RankUpCoroutine);
         }
         else if (this.pvpResultData.colosseumRankId < this.previousUserStatus.colosseumRankId)
         {
             this.RankUpCoroutine = base.StartCoroutine(this.PlayRankDown());
             yield return(this.RankUpCoroutine);
         }
     }
     this.DispTapNextButton();
     yield break;
 }
Esempio n. 3
0
 private void DispTapNextButton()
 {
     this.currentSkipSuccess = CMD_PvPBattleResult.SKIP_SUCCESS.End;
     NGUITools.SetActiveSelf(this.tapNext, true);
     base.StartCoroutine(this.WaitTime(0.6f, delegate
     {
         this.endTask = new Action(this.ShowRewardDialog);
     }));
 }
Esempio n. 4
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 private void SkipPlayCountCluster()
 {
     this.isContinueCoroutine = false;
     base.StopCoroutine(this.ClusterCoroutine);
     this.getClusterLabel.text  = this.getRewardClusterNum.ToString();
     this.getClusterLabel.color = Color.white;
     this.getClusterLabel.transform.localScale = Vector3.one;
     this.currentSkipSuccess = CMD_PvPBattleResult.SKIP_SUCCESS.PlayCountAddDp;
     this.CountDp();
 }
Esempio n. 5
0
 private void SkipDpCount()
 {
     if (this.pvpResultData.colosseumRankId > this.previousUserStatus.colosseumRankId)
     {
         base.StartCoroutine(this.PlayRankUp());
     }
     else if (this.pvpResultData.colosseumRankId < this.previousUserStatus.colosseumRankId)
     {
         base.StartCoroutine(this.PlayRankDown());
     }
     this.currentDpLabel.text = this.pvpResultData.score.ToString();
     this.currentSkipSuccess  = CMD_PvPBattleResult.SKIP_SUCCESS.End;
     this.DispTapNextButton();
 }
Esempio n. 6
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 private void CountCluster()
 {
     this.getRewardClusterNum = this.GetRewardClusterNum();
     this.currentSkipSuccess  = CMD_PvPBattleResult.SKIP_SUCCESS.PlayCountCluster;
     this.ClusterCoroutine    = base.StartCoroutine(this.UpdateClusterCount(this.getRewardClusterNum));
 }