private void SkipAddDpCount() { int num = this.pvpResultData.score - this.previousUserStatus.score; this.UpdateAddDpInfo((num <= 0) ? string.Empty : "+", num, 0); this.currentSkipSuccess = CMD_PvPBattleResult.SKIP_SUCCESS.PlayCountDp; }
private IEnumerator UpdateDpCount() { if (!this.isMockBattle) { int addDpNum = this.pvpResultData.score - this.previousUserStatus.score; bool isPlusCount = addDpNum > 0; string mark = (!isPlusCount) ? string.Empty : "+"; this.currentSkipSuccess = CMD_PvPBattleResult.SKIP_SUCCESS.PlayCountAddDp; if (addDpNum != 0) { this.DpSubCoroutine = base.StartCoroutine(this.UpdateFluctuateDpCount(isPlusCount, mark, addDpNum)); yield return(this.DpSubCoroutine); } this.currentSkipSuccess = CMD_PvPBattleResult.SKIP_SUCCESS.PlayCountDp; if (addDpNum != 0) { this.DpTotalCoroutine = base.StartCoroutine(this.UpdateTotalDpCount(addDpNum)); yield return(this.DpTotalCoroutine); } if (this.pvpResultData.colosseumRankId > this.previousUserStatus.colosseumRankId) { this.RankUpCoroutine = base.StartCoroutine(this.PlayRankUp()); yield return(this.RankUpCoroutine); } else if (this.pvpResultData.colosseumRankId < this.previousUserStatus.colosseumRankId) { this.RankUpCoroutine = base.StartCoroutine(this.PlayRankDown()); yield return(this.RankUpCoroutine); } } this.DispTapNextButton(); yield break; }
private void DispTapNextButton() { this.currentSkipSuccess = CMD_PvPBattleResult.SKIP_SUCCESS.End; NGUITools.SetActiveSelf(this.tapNext, true); base.StartCoroutine(this.WaitTime(0.6f, delegate { this.endTask = new Action(this.ShowRewardDialog); })); }
private void SkipPlayCountCluster() { this.isContinueCoroutine = false; base.StopCoroutine(this.ClusterCoroutine); this.getClusterLabel.text = this.getRewardClusterNum.ToString(); this.getClusterLabel.color = Color.white; this.getClusterLabel.transform.localScale = Vector3.one; this.currentSkipSuccess = CMD_PvPBattleResult.SKIP_SUCCESS.PlayCountAddDp; this.CountDp(); }
private void SkipDpCount() { if (this.pvpResultData.colosseumRankId > this.previousUserStatus.colosseumRankId) { base.StartCoroutine(this.PlayRankUp()); } else if (this.pvpResultData.colosseumRankId < this.previousUserStatus.colosseumRankId) { base.StartCoroutine(this.PlayRankDown()); } this.currentDpLabel.text = this.pvpResultData.score.ToString(); this.currentSkipSuccess = CMD_PvPBattleResult.SKIP_SUCCESS.End; this.DispTapNextButton(); }
private void CountCluster() { this.getRewardClusterNum = this.GetRewardClusterNum(); this.currentSkipSuccess = CMD_PvPBattleResult.SKIP_SUCCESS.PlayCountCluster; this.ClusterCoroutine = base.StartCoroutine(this.UpdateClusterCount(this.getRewardClusterNum)); }