public virtual void OnHit(CInventoryItem InventoryItem, CPlayer Owner, SWIGTYPE_p_Vector3 Direction) { testPINVOKE.CBuilding_OnHit__SWIG_1(swigCPtr, CInventoryItem.getCPtr(InventoryItem), CPlayer.getCPtr(Owner), SWIGTYPE_p_Vector3.getCPtr(Direction)); if (testPINVOKE.SWIGPendingException.Pending) { throw testPINVOKE.SWIGPendingException.Retrieve(); } }
public virtual void OnKill(CPlayer PlayerKilled, CInventoryItem InventoryItem) { testPINVOKE.CBuilding_OnKill__SWIG_1(swigCPtr, CPlayer.getCPtr(PlayerKilled), CInventoryItem.getCPtr(InventoryItem)); }
public void UseItem(CGameObject GameObject, CInventoryItem Item) { testPINVOKE.CBuilding_UseItem__SWIG_2(swigCPtr, CGameObject.getCPtr(GameObject), CInventoryItem.getCPtr(Item)); }
public void RemoveItem(CInventoryItem Item) { testPINVOKE.CBuilding_RemoveItem(swigCPtr, CInventoryItem.getCPtr(Item)); }
public void UseItem(CPlayer Player, CInventoryItem Item) { testPINVOKE.CBuilding_UseItem__SWIG_0(swigCPtr, CPlayer.getCPtr(Player), CInventoryItem.getCPtr(Item)); }
public void RegisterEvent(CPlayer Owner, MISSION_TYPE MissionType, CPlayer PlayerKilled, CInventoryItem InventoryItem, CProjectile Projectile, SWIGTYPE_p_void UserData) { testPINVOKE.CMissionManager_RegisterEvent__SWIG_0(swigCPtr, CPlayer.getCPtr(Owner), (int)MissionType, CPlayer.getCPtr(PlayerKilled), CInventoryItem.getCPtr(InventoryItem), CProjectile.getCPtr(Projectile), SWIGTYPE_p_void.getCPtr(UserData)); }
public void RegisterEvent(CPlayer Owner, MISSION_TYPE MissionType, CPlayer PlayerKilled, CInventoryItem InventoryItem) { testPINVOKE.CMissionManager_RegisterEvent__SWIG_2(swigCPtr, CPlayer.getCPtr(Owner), (int)MissionType, CPlayer.getCPtr(PlayerKilled), CInventoryItem.getCPtr(InventoryItem)); }
public void OnKill(CPlayer PlayerKilled, CInventoryItem InventoryItem) { testPINVOKE.CPlayerPimpl_OnKill__SWIG_1(swigCPtr, CPlayer.getCPtr(PlayerKilled), CInventoryItem.getCPtr(InventoryItem)); }
public void UseItem(CGameObject GameObject, CInventoryItem Item) { testPINVOKE.CPlayerPimpl_UseItem__SWIG_1(swigCPtr, CGameObject.getCPtr(GameObject), CInventoryItem.getCPtr(Item)); }
public void RemoveItem(CInventoryItem Item) { testPINVOKE.CPlayerPimpl_RemoveItem(swigCPtr, CInventoryItem.getCPtr(Item)); }
public void RemoveItem(CInventoryItem InventoryItem) { testPINVOKE.CItemsManager_RemoveItem(swigCPtr, CInventoryItem.getCPtr(InventoryItem)); }
public void AddItem(CInventoryItem Item) { testPINVOKE.CPlayer_AddItem(swigCPtr, CInventoryItem.getCPtr(Item)); }