Esempio n. 1
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 public extern static void SDK_GfxSkeletonControl_SetAnimationPose(NativePointer self, CGfxSkeletonPose.NativePointer animationPose);
Esempio n. 2
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 public extern static void SDK_GfxAnimationRuntime_ConvertRotationToLocalSpace(CGfxSkeletonPose.NativePointer pose);
Esempio n. 3
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 public extern static void SDK_GfxSkeletonAction_GetAnimaPose(NativePointer self, Int64 time, CGfxSkeletonPose.NativePointer animPose, vBOOL withMotionData);
Esempio n. 4
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 public extern static void SDK_GfxAnimationRuntime_FastMinusPoseMeshSpace(CGfxSkeletonPose.NativePointer outPose, CGfxSkeletonPose.NativePointer minusPose, CGfxSkeletonPose.NativePointer minuendPose);
Esempio n. 5
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 public extern static void SDK_GfxAnimationRuntime_FastCopyPose(CGfxSkeletonPose.NativePointer desPose, CGfxSkeletonPose.NativePointer srcPose);
Esempio n. 6
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 public extern static void SDK_GfxAnimationRuntime_FastAddPose(CGfxSkeletonPose.NativePointer outPose, CGfxSkeletonPose.NativePointer basePose, CGfxSkeletonPose.NativePointer additivePose, float alpha);
Esempio n. 7
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 public extern static void SDK_GfxAnimationRuntime_FastBlendPose(CGfxSkeletonPose.NativePointer outPose, CGfxSkeletonPose.NativePointer aPose, CGfxSkeletonPose.NativePointer bPose, float weight);
Esempio n. 8
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 public extern static void SDK_GfxAnimationRuntime_ZeroTransition(CGfxSkeletonPose.NativePointer pose);
Esempio n. 9
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 public extern static vBOOL SDK_GfxAnimationRuntime_IsZeroPose(CGfxSkeletonPose.NativePointer pose);
Esempio n. 10
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 public extern static void SDK_GfxSkeletonAnimation_EvaluatePose(NativePointer self, float time, CGfxSkeletonPose.NativePointer animPose, vBOOL evaluateMotionState);