Exemple #1
0
 public extern static void SDK_GfxSkeletonControl_SetAnimationPose(NativePointer self, CGfxSkeletonPose.NativePointer animationPose);
Exemple #2
0
 public extern static void SDK_GfxAnimationRuntime_ConvertRotationToLocalSpace(CGfxSkeletonPose.NativePointer pose);
Exemple #3
0
 public extern static void SDK_GfxSkeletonAction_GetAnimaPose(NativePointer self, Int64 time, CGfxSkeletonPose.NativePointer animPose, vBOOL withMotionData);
Exemple #4
0
 public extern static void SDK_GfxAnimationRuntime_FastMinusPoseMeshSpace(CGfxSkeletonPose.NativePointer outPose, CGfxSkeletonPose.NativePointer minusPose, CGfxSkeletonPose.NativePointer minuendPose);
Exemple #5
0
 public extern static void SDK_GfxAnimationRuntime_FastCopyPose(CGfxSkeletonPose.NativePointer desPose, CGfxSkeletonPose.NativePointer srcPose);
Exemple #6
0
 public extern static void SDK_GfxAnimationRuntime_FastAddPose(CGfxSkeletonPose.NativePointer outPose, CGfxSkeletonPose.NativePointer basePose, CGfxSkeletonPose.NativePointer additivePose, float alpha);
Exemple #7
0
 public extern static void SDK_GfxAnimationRuntime_FastBlendPose(CGfxSkeletonPose.NativePointer outPose, CGfxSkeletonPose.NativePointer aPose, CGfxSkeletonPose.NativePointer bPose, float weight);
Exemple #8
0
 public extern static void SDK_GfxAnimationRuntime_ZeroTransition(CGfxSkeletonPose.NativePointer pose);
Exemple #9
0
 public extern static vBOOL SDK_GfxAnimationRuntime_IsZeroPose(CGfxSkeletonPose.NativePointer pose);
Exemple #10
0
 public extern static void SDK_GfxSkeletonAnimation_EvaluatePose(NativePointer self, float time, CGfxSkeletonPose.NativePointer animPose, vBOOL evaluateMotionState);