public extern static void SDK_GfxSkeletonControl_SetAnimationPose(NativePointer self, CGfxSkeletonPose.NativePointer animationPose);
public extern static void SDK_GfxAnimationRuntime_ConvertRotationToLocalSpace(CGfxSkeletonPose.NativePointer pose);
public extern static void SDK_GfxSkeletonAction_GetAnimaPose(NativePointer self, Int64 time, CGfxSkeletonPose.NativePointer animPose, vBOOL withMotionData);
public extern static void SDK_GfxAnimationRuntime_FastMinusPoseMeshSpace(CGfxSkeletonPose.NativePointer outPose, CGfxSkeletonPose.NativePointer minusPose, CGfxSkeletonPose.NativePointer minuendPose);
public extern static void SDK_GfxAnimationRuntime_FastCopyPose(CGfxSkeletonPose.NativePointer desPose, CGfxSkeletonPose.NativePointer srcPose);
public extern static void SDK_GfxAnimationRuntime_FastAddPose(CGfxSkeletonPose.NativePointer outPose, CGfxSkeletonPose.NativePointer basePose, CGfxSkeletonPose.NativePointer additivePose, float alpha);
public extern static void SDK_GfxAnimationRuntime_FastBlendPose(CGfxSkeletonPose.NativePointer outPose, CGfxSkeletonPose.NativePointer aPose, CGfxSkeletonPose.NativePointer bPose, float weight);
public extern static void SDK_GfxAnimationRuntime_ZeroTransition(CGfxSkeletonPose.NativePointer pose);
public extern static vBOOL SDK_GfxAnimationRuntime_IsZeroPose(CGfxSkeletonPose.NativePointer pose);
public extern static void SDK_GfxSkeletonAnimation_EvaluatePose(NativePointer self, float time, CGfxSkeletonPose.NativePointer animPose, vBOOL evaluateMotionState);