Esempio n. 1
0
        /// <summary>
        /// initializes a transition with duration and incoming scene
        /// </summary>
        public virtual bool InitWithDuration(float t, CCScene scene, CCTransitionOrientation orientation)
        {
            if (base.InitWithDuration(t, scene))
            {
                m_eOrientation = orientation;
            }

            return(true);
        }
        /// <summary>
        /// initializes a transition with duration and incoming scene
        /// </summary>
        public virtual bool InitWithDuration(float t, CCScene scene, CCTransitionOrientation orientation)
        {
            if (base.InitWithDuration(t, scene))
            {
                m_eOrientation = orientation;
            }

            return true;
        }
 public CCTransitionZoomFlipY(float t, CCScene s, CCTransitionOrientation o) : base(t, s, o)
 {
 }
 public CCTransitionFlipAngular(float t, CCScene s, CCTransitionOrientation o) : base(t, s, o)
 { 
 }
Esempio n. 5
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 /// <summary>
 /// creates a base transition with duration and incoming scene
 /// </summary>
 public CCTransitionSceneOriented(float t, CCScene scene, CCTransitionOrientation orientation) : base(t, scene)
 {
     m_eOrientation = orientation;
 }
 public CCTransitionFlipAngular(float t, CCScene s, CCTransitionOrientation o) : base(t, s, o)
 {
 }
Esempio n. 7
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 public CCTransitionZoomFlipX(float duration, CCScene scene, CCTransitionOrientation orientation)
     : base(duration, scene, orientation)
 {
 }
 public CCTransitionSceneOriented(float duration, CCScene scene, CCTransitionOrientation orientation) : base(duration, scene)
 {
     Orientation = orientation;
 }
 /// <summary>
 /// creates a base transition with duration and incoming scene
 /// </summary>
 public CCTransitionSceneOriented (float t, CCScene scene, CCTransitionOrientation orientation) : base (t, scene)
 {
     m_eOrientation = orientation;
 }
Esempio n. 10
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 public CCTransitionZoomFlipX (float duration, CCScene scene, CCTransitionOrientation orientation) 
     : base(duration, scene, orientation)
 {
 }
 public CCTransitionZoomFlipY (float t, CCScene s, CCTransitionOrientation o) : base (t, s, o)
 { }
 public CCTransitionSceneOriented (float duration, CCScene scene, CCTransitionOrientation orientation) : base (duration, scene)
 {
     Orientation = orientation;
 }