public MainLayer() { rnd = new Random(); var batchnode = new CCSpriteBatchNode("Images/sprites.png", 10); Add(batchnode, -1, (int)Tags.SpriteManager); var background = new CCSprite(batchnode.Texture, new RectangleF(0, 0, 320, 480)) { Position = new PointF(160, 240) }; batchnode.Add(background); }