Esempio n. 1
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        public override void onEnter()
        {
            base.onEnter();

            // rotate and jump
            CCActionInterval jump1 = CCJumpBy.actionWithDuration(4, new CCPoint(-400, 0), 100, 4);
            CCActionInterval jump2 = jump1.reverse() as CCActionInterval;
            CCActionInterval rot1  = CCRotateBy.actionWithDuration(4, 360 * 2);
            CCActionInterval rot2  = rot1.reverse() as CCActionInterval;

            CCFiniteTimeAction seq3_1 = CCSequence.actions(jump2, jump1);
            CCFiniteTimeAction seq3_2 = CCSequence.actions(rot1, rot2);
            CCFiniteTimeAction spawn  = CCSpawn.actions(seq3_1, seq3_2);
            CCFiniteTimeAction action = CCRepeatForever.actionWithAction((CCActionInterval)spawn);

            CCRepeatForever action2 = (CCRepeatForever)(action.copy());
            CCRepeatForever action3 = (CCRepeatForever)(action.copy());


            m_grossini.runAction(CCSpeed.actionWithAction((CCActionInterval)action, 0.5f));
            m_tamara.runAction(CCSpeed.actionWithAction((CCActionInterval)action2, 1.5f));
            m_kathia.runAction(CCSpeed.actionWithAction((CCActionInterval)action3, 1.0f));

            CCParticleSystem emitter = CCParticleFireworks.node();

            emitter.Texture = CCTextureCache.sharedTextureCache().addImage("Images/fire");
            addChild(emitter);
        }
Esempio n. 2
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        public override void onEnter()
        {
            base.onEnter();

            CCActionInterval move      = CCMoveBy.actionWithDuration(3, new CCPoint(350, 0));
            CCActionInterval move_back = (CCActionInterval)move.reverse();

            CCActionInterval move_ease_in      = CCEaseIn.actionWithAction(move.copy() as CCActionInterval, 3);
            CCActionInterval move_ease_in_back = move_ease_in.reverse() as CCActionInterval;

            CCActionInterval move_ease_out      = CCEaseOut.actionWithAction(move.copy() as CCActionInterval, 3);
            CCActionInterval move_ease_out_back = move_ease_out.reverse() as CCActionInterval;

            CCFiniteTimeAction seq1 = CCSequence.actions(move, move_back);

            CCFiniteTimeAction seq2 = CCSequence.actions(move_ease_in, move_ease_in_back);
            CCFiniteTimeAction seq3 = CCSequence.actions(move_ease_out, move_ease_out_back);

            CCAction a2 = m_grossini.runAction(CCRepeatForever.actionWithAction(seq1 as CCActionInterval));

            a2.tag = 1;

            CCAction a1 = m_tamara.runAction(CCRepeatForever.actionWithAction(seq2 as CCActionInterval));

            a1.tag = 1;
            CCAction a = m_kathia.runAction(CCRepeatForever.actionWithAction(seq3 as CCActionInterval));

            a.tag = 1;

            schedule(new SEL_SCHEDULE(testStopAction), 6.0f);
        }
Esempio n. 3
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        public override void onEnter()
        {
            base.onEnter();

            CCActionInterval move = CCMoveBy.actionWithDuration(3, new CCPoint(350, 0));


            CCActionInterval move_ease_inout1      = CCEaseInOut.actionWithAction(move.copy() as CCActionInterval, 2.0f);
            CCActionInterval move_ease_inout_back1 = move_ease_inout1.reverse() as CCActionInterval;

            CCActionInterval move_ease_inout2      = CCEaseInOut.actionWithAction(move.copy() as CCActionInterval, 3.0f);
            CCActionInterval move_ease_inout_back2 = move_ease_inout2.reverse() as CCActionInterval;

            CCActionInterval move_ease_inout3      = CCEaseInOut.actionWithAction(move.copy() as CCActionInterval, 4.0f);
            CCActionInterval move_ease_inout_back3 = move_ease_inout3.reverse() as CCActionInterval;


            CCFiniteTimeAction seq1 = CCSequence.actions(move_ease_inout1, move_ease_inout_back1);
            CCFiniteTimeAction seq2 = CCSequence.actions(move_ease_inout2, move_ease_inout_back2);
            CCFiniteTimeAction seq3 = CCSequence.actions(move_ease_inout3, move_ease_inout_back3);

            m_tamara.runAction(CCRepeatForever.actionWithAction(seq1 as CCActionInterval));
            m_kathia.runAction(CCRepeatForever.actionWithAction(seq2 as CCActionInterval));
            m_grossini.runAction(CCRepeatForever.actionWithAction(seq3 as CCActionInterval));
        }
Esempio n. 4
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        public override void onEnter()
        {
            base.onEnter();

            // rotate and jump
            CCActionInterval jump1 = CCJumpBy.actionWithDuration(4, new CCPoint(-400, 0), 100, 4);
            CCActionInterval jump2 = (CCActionInterval)jump1.reverse();
            CCActionInterval rot1  = CCRotateBy.actionWithDuration(4, 360 * 2);
            CCActionInterval rot2  = (CCActionInterval)rot1.reverse();

            CCFiniteTimeAction seq3_1 = CCSequence.actions(jump2, jump1);
            CCFiniteTimeAction seq3_2 = CCSequence.actions(rot1, rot2);
            CCFiniteTimeAction spawn  = CCSpawn.actions(seq3_1, seq3_2);
            CCSpeed            action = CCSpeed.actionWithAction(CCRepeatForever.actionWithAction((CCActionInterval)spawn), 1.0f);


            action.tag = EaseTest.kTagAction1;

            CCAction action2 = (CCAction)(action.copy());
            CCAction action3 = (CCAction)(action.copy());

            action2.tag = EaseTest.kTagAction1;
            action3.tag = EaseTest.kTagAction1;

            m_grossini.runAction(action2);
            //m_grossini.runAction(CCRepeat.actionWithAction(CCSequence.actions(jump2, jump1), 5));
            m_tamara.runAction(action3);
            m_kathia.runAction(action);

            this.schedule(new SEL_SCHEDULE(altertime), 1.0f);//:@selector(altertime:) interval:1.0f];
        }
Esempio n. 5
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        public TMXIsoZorder()
        {
            CCTMXTiledMap map = CCTMXTiledMap.tiledMapWithTMXFile("TileMaps/iso-test-zorder");

            addChild(map, 0, 1);

            CCSize s = map.contentSize;

            ////----UXLOG("ContentSize: %f, %f", s.width,s.height);
            map.position = (new CCPoint(-s.width / 2, 0));

            m_tamara = CCSprite.spriteWithFile(s_pPathSister1);
            map.addChild(m_tamara, map.children.Count);
            int mapWidth = (int)(map.MapSize.width * map.TileSize.width);

            m_tamara.positionInPixels = new CCPoint(mapWidth / 2, 0);
            m_tamara.anchorPoint      = new CCPoint(0.5f, 0);


            CCActionInterval   move = CCMoveBy.actionWithDuration(10, new CCPoint(300 * 1 / CCDirector.sharedDirector().ContentScaleFactor, 250 * 1 / CCDirector.sharedDirector().ContentScaleFactor));
            CCActionInterval   back = (CCActionInterval)move.reverse();
            CCFiniteTimeAction seq  = CCSequence.actions(move, back);

            m_tamara.runAction(CCRepeatForever.actionWithAction((CCActionInterval)seq));

            schedule((this.repositionSprite));
        }
Esempio n. 6
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        public NodeToWorld()
        {
            //
            // This code tests that nodeToParent works OK:
            //  - It tests different anchor Points
            //  - It tests different children anchor points

            CCSprite back = CCSprite.spriteWithFile(TestResource.s_back3);

            addChild(back, -10);
            back.anchorPoint = (new CCPoint(0, 0));
            CCSize backSize = back.contentSize;

            CCMenuItem item = CCMenuItemImage.itemFromNormalImage(TestResource.s_PlayNormal, TestResource.s_PlaySelect);
            CCMenu     menu = CCMenu.menuWithItems(item);

            menu.alignItemsVertically();
            menu.position = (new CCPoint(backSize.width / 2, backSize.height / 2));
            back.addChild(menu);

            CCActionInterval rot = CCRotateBy.actionWithDuration(5, 360);
            CCAction         fe  = CCRepeatForever.actionWithAction(rot);

            item.runAction(fe);

            CCActionInterval   move      = CCMoveBy.actionWithDuration(3, new CCPoint(200, 0));
            CCActionInterval   move_back = (CCActionInterval)move.reverse();
            CCFiniteTimeAction seq       = CCSequence.actions(move, move_back);
            CCAction           fe2       = CCRepeatForever.actionWithAction((CCActionInterval)seq);

            back.runAction(fe2);
        }
Esempio n. 7
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        public override void onEnter()
        {
            base.onEnter();

            m_background.parent.removeChild(m_background, true);
            m_background = null;

            CCParallaxNode p = CCParallaxNode.node();

            addChild(p, 5);

            CCSprite p1 = CCSprite.spriteWithFile(TestResource.s_back3);
            CCSprite p2 = CCSprite.spriteWithFile(TestResource.s_back3);

            p.addChild(p1, 1, new CCPoint(0.5f, 1), new CCPoint(0, 0));
            p.addChild(p2, 2, new CCPoint(1.5f, 1), new CCPoint(0, 0));

            m_emitter = CCParticleFlower.node();

            m_emitter.Texture = CCTextureCache.sharedTextureCache().addImage(TestResource.s_fire);

            p1.addChild(m_emitter, 10);
            m_emitter.position = new CCPoint(250, 200);

            CCParticleSun par = CCParticleSun.node();

            p2.addChild(par, 10);
            par.Texture = CCTextureCache.sharedTextureCache().addImage(TestResource.s_fire);

            CCActionInterval   move      = CCMoveBy.actionWithDuration(4, new CCPoint(300, 0));
            CCFiniteTimeAction move_back = move.reverse();
            CCFiniteTimeAction seq       = CCSequence.actions(move, move_back);

            p.runAction(CCRepeatForever.actionWithAction((CCActionInterval)seq));
        }
        public LabelAtlasColorTest()
        {
            CCLabelAtlas label1 = CCLabelAtlas.labelWithString("123 Test", "fonts/fnt/images/tuffy_bold_italic-charmap", 48, 64, ' ');

            addChild(label1, 0, (int)TagSprite.kTagSprite1);
            label1.position = new CCPoint(10, 100);
            label1.Opacity  = 200;

            CCLabelAtlas label2 = CCLabelAtlas.labelWithString("0123456789", "fonts/fnt/images/tuffy_bold_italic-charmap", 48, 64, ' ');

            addChild(label2, 0, (int)TagSprite.kTagSprite2);
            label2.position = new CCPoint(10, 200);
            label2.Color    = ccRED;

            CCActionInterval   fade    = CCFadeOut.actionWithDuration(1.0f);
            CCFiniteTimeAction fade_in = fade.reverse();
            CCFiniteTimeAction seq     = CCSequence.actions(fade, fade_in);
            CCAction           repeat  = CCRepeatForever.actionWithAction((CCActionInterval)seq);

            label2.runAction(repeat);

            m_time = 0;

            schedule(step); //:@selector(step:)];
        }
        public override void onEnter()
        {
            base.onEnter();

            float x, y;

            CCSize size = CCDirector.sharedDirector().getWinSize();

            x = size.width;
            y = size.height;

            CCSprite bg = CCSprite.spriteWithFile("Images/background3");

            addChild(bg, 0, EffectAdvanceScene.kTagBackground);
            bg.position = new CCPoint(x / 2, y / 2);

            grossini = CCSprite.spriteWithFile("Images/grossinis_sister2");
            bg.addChild(grossini, 1, EffectAdvanceScene.kTagSprite1);
            grossini.position = new CCPoint(x / 3.0f, 200);
            CCActionInterval   sc      = CCScaleBy.actionWithDuration(2, 5);
            CCFiniteTimeAction sc_back = sc.reverse();

            grossini.runAction(CCRepeatForever.actionWithAction((CCActionInterval)(CCSequence.actions(sc, sc_back))));

            tamara = CCSprite.spriteWithFile("Images/grossinis_sister1");
            bg.addChild(tamara, 1, EffectAdvanceScene.kTagSprite2);
            tamara.position = new CCPoint(2 * x / 3.0f, 200);
            CCActionInterval   sc2      = CCScaleBy.actionWithDuration(2, 5);
            CCFiniteTimeAction sc2_back = sc2.reverse();

            tamara.runAction(CCRepeatForever.actionWithAction((CCActionInterval)(CCSequence.actions(sc2, sc2_back))));

            CCLabelTTF label = CCLabelTTF.labelWithString(title(), "Arial", 28);

            label.position = new CCPoint(x / 2, y - 80);
            addChild(label);
            label.tag = EffectAdvanceScene.kTagLabel;

            string strSubtitle = subtitle();

            if (strSubtitle != null)
            {
                CCLabelTTF l = CCLabelTTF.labelWithString(strSubtitle, "Arial", 16);
                addChild(l, 101);
                l.position = new CCPoint(size.width / 2, size.height - 80);
            }

            CCMenuItemImage item1 = CCMenuItemImage.itemFromNormalImage("Images/b1", "Images/b2", this, backCallback);
            CCMenuItemImage item2 = CCMenuItemImage.itemFromNormalImage("Images/r1", "Images/r2", this, restartCallback);
            CCMenuItemImage item3 = CCMenuItemImage.itemFromNormalImage("Images/f1", "Images/f2", this, nextCallback);

            CCMenu menu = CCMenu.menuWithItems(item1, item2, item3);

            menu.position  = new CCPoint(0, 0);
            item1.position = new CCPoint(size.width / 2 - 100, 30);
            item2.position = new CCPoint(size.width / 2, 30);
            item3.position = new CCPoint(size.width / 2 + 100, 30);

            addChild(menu, 1);
        }
Esempio n. 10
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        public TMXIsoVertexZ()
        {
            CCTMXTiledMap map = CCTMXTiledMap.tiledMapWithTMXFile("TileMaps/iso-test-vertexz");

            addChild(map, 0, 1);

            CCSize s = map.contentSize;

            map.position = new CCPoint(-s.width / 2, 0);
            ////----UXLOG("ContentSize: %f, %f", s.width,s.height);

            // because I'm lazy, I'm reusing a tile as an sprite, but since this method uses vertexZ, you
            // can use any CCSprite and it will work OK.
            CCTMXLayer layer = map.layerNamed("Trees");

            m_tamara = layer.tileAt(new CCPoint(29, 29));

            CCActionInterval   move = CCMoveBy.actionWithDuration(10, new CCPoint(300 * 1 / CCDirector.sharedDirector().ContentScaleFactor, 250 * 1 / CCDirector.sharedDirector().ContentScaleFactor));
            CCActionInterval   back = (CCActionInterval)move.reverse();
            CCFiniteTimeAction seq  = CCSequence.actions(move, back);

            m_tamara.runAction(CCRepeatForever.actionWithAction((CCActionInterval)seq));

            schedule(repositionSprite);
        }
Esempio n. 11
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        public SceneTestLayer2()
        {
            m_timeCounter = 0;

            CCMenuItemFont item1 = CCMenuItemFont.itemFromString("replaceScene", this, onReplaceScene);
            CCMenuItemFont item2 = CCMenuItemFont.itemFromString("replaceScene w/transition", this, onReplaceSceneTran);
            CCMenuItemFont item3 = CCMenuItemFont.itemFromString("Go Back", this, onGoBack);

            CCMenu menu = CCMenu.menuWithItems(item1, item2, item3);

            menu.alignItemsVertically();

            addChild(menu);

            CCSize   s      = CCDirector.sharedDirector().getWinSize();
            CCSprite sprite = CCSprite.spriteWithFile(s_pPathGrossini);

            addChild(sprite);
            sprite.position = new CCPoint(s.width - 40, s.height / 2);
            CCActionInterval rotate = CCRotateBy.actionWithDuration(2, 360);
            CCAction         repeat = CCRepeatForever.actionWithAction(rotate);

            sprite.runAction(repeat);

            schedule(testDealloc);
        }
Esempio n. 12
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        public StressTest2()
        {
            CCSize s = CCDirector.sharedDirector().getWinSize();

            CCLayer sublayer = CCLayer.node();

            CCSprite sp1 = CCSprite.spriteWithFile(TestResource.s_pPathSister1);

            sp1.position = (new CCPoint(80, s.height / 2));

            CCActionInterval   move                  = CCMoveBy.actionWithDuration(3, new CCPoint(350, 0));
            CCActionInterval   move_ease_inout3      = CCEaseInOut.actionWithAction((CCActionInterval)(move.copy()), 2.0f);
            CCActionInterval   move_ease_inout_back3 = (CCActionInterval)move_ease_inout3.reverse();
            CCFiniteTimeAction seq3                  = CCSequence.actions(move_ease_inout3, move_ease_inout_back3);

            sp1.runAction(CCRepeatForever.actionWithAction((CCActionInterval)seq3));
            sublayer.addChild(sp1, 1);

            CCParticleFire fire = CCParticleFire.node();

            fire.Texture  = (CCTextureCache.sharedTextureCache().addImage("Images/fire"));
            fire.position = (new CCPoint(80, s.height / 2 - 50));

            CCActionInterval copy_seq3 = (CCActionInterval)(seq3.copy());

            fire.runAction(CCRepeatForever.actionWithAction(copy_seq3));
            sublayer.addChild(fire, 2);

            schedule((shouldNotLeak), 6.0f);

            addChild(sublayer, 0, CocosNodeTestStaticLibrary.kTagSprite1);
        }
Esempio n. 13
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        public Test5()
        {
            CCSprite sp1 = CCSprite.spriteWithFile(TestResource.s_pPathSister1);
            CCSprite sp2 = CCSprite.spriteWithFile(TestResource.s_pPathSister2);

            sp1.position = (new CCPoint(100, 160));
            sp2.position = (new CCPoint(380, 160));

            CCRotateBy       rot      = CCRotateBy.actionWithDuration(2, 360);
            CCActionInterval rot_back = rot.reverse() as CCActionInterval;
            CCAction         forever  = CCRepeatForever.actionWithAction(
                (CCActionInterval)(CCSequence.actions(rot, rot_back))
                );
            CCAction forever2 = (CCAction)(forever.copy());

            forever.tag  = (101);
            forever2.tag = (102);

            addChild(sp1, 0, CocosNodeTestStaticLibrary.kTagSprite1);
            addChild(sp2, 0, CocosNodeTestStaticLibrary.kTagSprite2);

            sp1.runAction(forever);
            sp2.runAction(forever2);

            schedule(new SEL_SCHEDULE(this.addAndRemove), 2.0f);
        }
Esempio n. 14
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        private void performanceActions20(CCSprite pSprite)
        {
            Random random = new Random();
            CCSize size   = CCDirector.sharedDirector().getWinSize();

            if (random.Next() < 0.2f)
            {
                pSprite.position = new CCPoint((random.Next() % (int)size.width), (random.Next() % (int)size.height));
            }
            else
            {
                pSprite.position = new CCPoint(-1000, -1000);
            }

            float            period            = 0.5f + (random.Next() % 1000) / 500.0f;
            CCRotateBy       rot               = CCRotateBy.actionWithDuration(period, 360.0f * random.Next());
            CCActionInterval rot_back          = null;
            CCAction         permanentRotation = CCRepeatForever.actionWithAction((CCActionInterval)CCSequence.actions(rot, rot_back));

            pSprite.runAction(permanentRotation);

            float            growDuration       = 0.5f + (random.Next() % 1000) / 500.0f;
            CCActionInterval grow               = CCScaleBy.actionWithDuration(growDuration, 0.5f, 0.5f);
            CCAction         permanentScaleLoop = CCRepeatForever.actionWithAction(CCSequence.actionOneTwo(grow, grow.reverse()));

            pSprite.runAction(permanentScaleLoop);
        }
Esempio n. 15
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        public override bool init()
        {
            if (base.init())
            {
                CCSize s = CCDirector.sharedDirector().getWinSize();

                CCLayerColor background = CCLayerColor.layerWithColor(new ccColor4B(255, 0, 255, 255));
                addChild(background);

                CCLayerColor sprite_a = CCLayerColor.layerWithColorWidthHeight(new ccColor4B(255, 0, 0, 255), 700, 700);
                sprite_a.anchorPoint           = new CCPoint(0.5f, 0.5f);
                sprite_a.isRelativeAnchorPoint = true;
                sprite_a.position = new CCPoint(0.0f, s.height / 2);
                addChild(sprite_a);

                sprite_a.runAction(CCRepeatForever.actionWithAction((CCActionInterval)CCSequence.actions(
                                                                        CCMoveTo.actionWithDuration(1.0f, new CCPoint(1024.0f, 384.0f)),
                                                                        CCMoveTo.actionWithDuration(1.0f, new CCPoint(0.0f, 384.0f)))));

                CCLayerColor sprite_b = CCLayerColor.layerWithColorWidthHeight(new ccColor4B(0, 0, 255, 255), 400, 400);
                sprite_b.anchorPoint           = new CCPoint(0.5f, 0.5f);
                sprite_b.isRelativeAnchorPoint = true;
                sprite_b.position = new CCPoint(s.width / 2, s.height / 2);
                addChild(sprite_b);

                CCMenuItemLabel label = CCMenuItemLabel.itemWithLabel(CCLabelTTF.labelWithString("Flip Me", "Helvetica", 24), this, callBack);
                CCMenu          menu  = CCMenu.menuWithItems(label);
                menu.position = new CCPoint(s.width - 200.0f, 50.0f);
                addChild(menu);

                return(true);
            }

            return(false);
        }
Esempio n. 16
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        public override void onEnter()
        {
            base.onEnter();

            CCActionInterval effect = (CCActionInterval)(CCSequence.actions(CCDelayTime.actionWithDuration(2.0f), CCShaky3D.actionWithRange(16, false, new ccGridSize(5, 5), 5.0f)));

            // cleanup
            CCNode bg = getChildByTag(EffectAdvanceScene.kTagBackground);

            removeChild(bg, true);

            // background
            CCLayerColor layer = CCLayerColor.layerWithColor(new ccColor4B(255, 0, 0, 255));

            addChild(layer, -10);
            CCSprite sprite = CCSprite.spriteWithFile("Images/grossini");

            sprite.position = new CCPoint(50, 80);
            layer.addChild(sprite, 10);

            // foreground
            CCLayerColor layer2 = CCLayerColor.layerWithColor(new ccColor4B(0, 255, 0, 255));
            CCSprite     fog    = CCSprite.spriteWithFile("Images/Fog");

            ccBlendFunc bf = new ccBlendFunc {
                src = 0x0302, dst = 0x0303
            };

            fog.BlendFunc = bf;
            layer2.addChild(fog, 1);
            addChild(layer2, 1);

            layer2.runAction(CCRepeatForever.actionWithAction(effect));
        }
Esempio n. 17
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        public override void onEnter()
        {
            base.onEnter();

            CCSize s = CCDirector.sharedDirector().getWinSize();

            // the root object just rotates around
            m_root = CCSprite.spriteWithFile(s_pPathR1);
            addChild(m_root, 1);
            m_root.position = (new CCPoint(s.width / 2, s.height / 2));

            // the target object is offset from root, and the streak is moved to follow it
            m_target = CCSprite.spriteWithFile(s_pPathR1);
            m_root.addChild(m_target);
            m_target.position = (new CCPoint(100, 0));

            // create the streak object and add it to the scene
            //m_streak = CCMotionStreak.streakWithFade(2, 3, s_streak, 32, 32, new ccColor4B(0,255,0,255) );
            addChild(m_streak);
            // schedule an update on each frame so we can syncronize the streak with the target
            schedule(onUpdate);

            CCActionInterval a1 = CCRotateBy.actionWithDuration(2, 360);

            CCAction         action1 = CCRepeatForever.actionWithAction(a1);
            CCActionInterval motion  = CCMoveBy.actionWithDuration(2, new CCPoint(100, 0));

            m_root.runAction(CCRepeatForever.actionWithAction((CCActionInterval)(CCSequence.actions(motion, motion.reverse()))));
            m_root.runAction(action1);
        }
        public SpriteBatchNodeAliased()
        {
            CCSpriteBatchNode batch = CCSpriteBatchNode.batchNodeWithFile("Images/grossini_dance_atlas", 10);

            addChild(batch, 0, (int)kTags.kTagSpriteBatchNode);

            CCSize s = CCDirector.sharedDirector().getWinSize();

            CCSprite sprite1 = CCSprite.spriteWithTexture(batch.Texture, new CCRect(85 * 1, 121 * 1, 85, 121));

            sprite1.position = (new CCPoint(s.width / 2 - 100, s.height / 2));
            batch.addChild(sprite1, 0, (int)kTagSprite.kTagSprite1);

            CCSprite sprite2 = CCSprite.spriteWithTexture(batch.Texture, new CCRect(85 * 1, 121 * 1, 85, 121));

            sprite2.position = (new CCPoint(s.width / 2 + 100, s.height / 2));
            batch.addChild(sprite2, 0, (int)kTagSprite.kTagSprite2);

            CCActionInterval scale      = CCScaleBy.actionWithDuration(2, 5);
            CCActionInterval scale_back = (CCActionInterval)scale.reverse();
            CCActionInterval seq        = (CCActionInterval)(CCSequence.actions(scale, scale_back));
            CCAction         repeat     = CCRepeatForever.actionWithAction(seq);

            CCAction repeat2 = (CCAction)(repeat.copy());

            sprite1.runAction(repeat);
            sprite2.runAction(repeat2);
        }
Esempio n. 19
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        public IntervalLayer()
        {
            m_time0 = m_time1 = m_time2 = m_time3 = m_time4 = 0.0f;

            CCSize s = CCDirector.sharedDirector().getWinSize();

            // sun
            //CCParticleSystem sun = CCParticleSun.node();
            //sun.Texture = CCTextureCache.sharedTextureCache().addImage("Images/fire");
            //sun.position = (new CCPoint(s.width - 32, s.height - 32));

            ////sun.setTotalParticles(130);
            //sun.Life = (0.6f);
            //this.addChild(sun);

            // timers
            m_label0 = CCLabelBMFont.labelWithString("0", "fonts/fnt/bitmapFontTest4");
            m_label1 = CCLabelBMFont.labelWithString("0", "fonts/fnt/bitmapFontTest4");
            m_label2 = CCLabelBMFont.labelWithString("0", "fonts/fnt/bitmapFontTest4");
            m_label3 = CCLabelBMFont.labelWithString("0", "fonts/fnt/bitmapFontTest4");
            m_label4 = CCLabelBMFont.labelWithString("0", "fonts/fnt/bitmapFontTest4");

            base.scheduleUpdate();
            schedule(step1);
            schedule(step2, 0);
            schedule(step3, 1.0f);
            schedule(step4, 2.0f);

            m_label1.position = new CCPoint(s.width * 2 / 6, s.height / 2);
            m_label2.position = new CCPoint(s.width * 3 / 6, s.height / 2);
            m_label3.position = new CCPoint(s.width * 4 / 6, s.height / 2);
            m_label4.position = new CCPoint(s.width * 5 / 6, s.height / 2);

            addChild(m_label0);
            addChild(m_label1);
            addChild(m_label2);
            addChild(m_label3);
            addChild(m_label4);

            // Sprite
            CCSprite sprite = CCSprite.spriteWithFile(s_pPathGrossini);

            sprite.position = new CCPoint(40, 50);

            CCJumpBy jump = CCJumpBy.actionWithDuration(3, new CCPoint(s.width - 80, 0), 50, 4);

            addChild(sprite);
            sprite.runAction(CCRepeatForever.actionWithAction(
                                 (CCActionInterval)(CCSequence.actions(jump, jump.reverse()))
                                 )
                             );
            // pause button
            CCMenuItem item1 = CCMenuItemFont.itemFromString("Pause", this, onPause);
            CCMenu     menu  = CCMenu.menuWithItems(item1);

            menu.position = new CCPoint(s.width / 2, s.height - 50);

            addChild(menu);
        }
Esempio n. 20
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        public ParticleDemo()
        {
            initWithColor(ccTypes.ccc4(127, 127, 127, 255));

            m_emitter = null;

            isTouchEnabled = true;

            CCSize     s     = CCDirector.sharedDirector().getWinSize();
            CCLabelTTF label = CCLabelTTF.labelWithString(title(), "Arial", 28);

            addChild(label, 100, 1000);
            label.position = new CCPoint(s.width / 2, s.height - 50);

            CCLabelTTF tapScreen = CCLabelTTF.labelWithString("(Tap the Screen)", "Arial", 20);

            tapScreen.position = new CCPoint(s.width / 2, s.height - 80);
            addChild(tapScreen, 100);

            CCMenuItemImage item1 = CCMenuItemImage.itemFromNormalImage(TestResource.s_pPathB1, TestResource.s_pPathB2, this, new SEL_MenuHandler(backCallback));
            CCMenuItemImage item2 = CCMenuItemImage.itemFromNormalImage(TestResource.s_pPathR1, TestResource.s_pPathR2, this, new SEL_MenuHandler(restartCallback));
            CCMenuItemImage item3 = CCMenuItemImage.itemFromNormalImage(TestResource.s_pPathF1, TestResource.s_pPathF2, this, new SEL_MenuHandler(nextCallback));

            CCMenuItemToggle item4 = CCMenuItemToggle.itemWithTarget(this,
                                                                     new SEL_MenuHandler(toggleCallback),
                                                                     CCMenuItemFont.itemFromString("Free Movement"),
                                                                     CCMenuItemFont.itemFromString("Relative Movement"),
                                                                     CCMenuItemFont.itemFromString("Grouped Movement"));

            CCMenu menu = CCMenu.menuWithItems(item1, item2, item3, item4);

            menu.position     = new CCPoint(0, 0);
            item1.position    = new CCPoint(s.width / 2 - 100, 30);
            item2.position    = new CCPoint(s.width / 2, 30);
            item3.position    = new CCPoint(s.width / 2 + 100, 30);
            item4.position    = new CCPoint(0, 100);
            item4.anchorPoint = new CCPoint(0, 0);

            addChild(menu, 100);

            CCLabelAtlas labelAtlas = CCLabelAtlas.labelWithString("0000", "fonts/fnt/images/fps_images", 16, 24, '.');

            addChild(labelAtlas, 100, ParticleTestScene.kTagLabelAtlas);
            labelAtlas.position = new CCPoint(s.width - 66, 50);

            // moving background
            m_background = CCSprite.spriteWithFile(TestResource.s_back3);
            addChild(m_background, 5);
            m_background.position = new CCPoint(s.width / 2 - 120, s.height - 240);

            CCActionInterval   move      = CCMoveBy.actionWithDuration(4, new CCPoint(300, 0));
            CCFiniteTimeAction move_back = move.reverse();
            CCFiniteTimeAction seq       = CCSequence.actions(move, move_back);

            m_background.runAction(CCRepeatForever.actionWithAction((CCActionInterval)seq));


            schedule(new SEL_SCHEDULE(step));
        }
Esempio n. 21
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        public SpriteColorOpacity()
        {
            CCSprite sprite1 = CCSprite.spriteWithFile("Images/grossini_dance_atlas", new CCRect(85 * 0, 121 * 1, 85, 121));
            CCSprite sprite2 = CCSprite.spriteWithFile("Images/grossini_dance_atlas", new CCRect(85 * 1, 121 * 1, 85, 121));
            CCSprite sprite3 = CCSprite.spriteWithFile("Images/grossini_dance_atlas", new CCRect(85 * 2, 121 * 1, 85, 121));
            CCSprite sprite4 = CCSprite.spriteWithFile("Images/grossini_dance_atlas", new CCRect(85 * 3, 121 * 1, 85, 121));

            CCSprite sprite5 = CCSprite.spriteWithFile("Images/grossini_dance_atlas", new CCRect(85 * 0, 121 * 1, 85, 121));
            CCSprite sprite6 = CCSprite.spriteWithFile("Images/grossini_dance_atlas", new CCRect(85 * 1, 121 * 1, 85, 121));
            CCSprite sprite7 = CCSprite.spriteWithFile("Images/grossini_dance_atlas", new CCRect(85 * 2, 121 * 1, 85, 121));
            CCSprite sprite8 = CCSprite.spriteWithFile("Images/grossini_dance_atlas", new CCRect(85 * 3, 121 * 1, 85, 121));

            CCSize s = CCDirector.sharedDirector().getWinSize();

            sprite1.position = new CCPoint((s.width / 5) * 1, (s.height / 3) * 1);
            sprite2.position = new CCPoint((s.width / 5) * 2, (s.height / 3) * 1);
            sprite3.position = new CCPoint((s.width / 5) * 3, (s.height / 3) * 1);
            sprite4.position = new CCPoint((s.width / 5) * 4, (s.height / 3) * 1);
            sprite5.position = new CCPoint((s.width / 5) * 1, (s.height / 3) * 2);
            sprite6.position = new CCPoint((s.width / 5) * 2, (s.height / 3) * 2);
            sprite7.position = new CCPoint((s.width / 5) * 3, (s.height / 3) * 2);
            sprite8.position = new CCPoint((s.width / 5) * 4, (s.height / 3) * 2);

            CCActionInterval action      = CCFadeIn.actionWithDuration(2);
            CCActionInterval action_back = (CCActionInterval)action.reverse();
            CCAction         fade        = CCRepeatForever.actionWithAction((CCActionInterval)(CCSequence.actions(action, action_back)));

            CCActionInterval tintred      = CCTintBy.actionWithDuration(2, 0, -255, -255);
            CCActionInterval tintred_back = (CCActionInterval)tintred.reverse();
            CCAction         red          = CCRepeatForever.actionWithAction((CCActionInterval)(CCSequence.actions(tintred, tintred_back)));

            CCActionInterval tintgreen      = CCTintBy.actionWithDuration(2, -255, 0, -255);
            CCActionInterval tintgreen_back = (CCActionInterval)tintgreen.reverse();
            CCAction         green          = CCRepeatForever.actionWithAction((CCActionInterval)(CCSequence.actions(tintgreen, tintgreen_back)));

            CCActionInterval tintblue      = CCTintBy.actionWithDuration(2, -255, -255, 0);
            CCActionInterval tintblue_back = (CCActionInterval)tintblue.reverse();
            CCAction         blue          = CCRepeatForever.actionWithAction((CCActionInterval)(CCSequence.actions(tintblue, tintblue_back)));

            sprite5.runAction(red);
            sprite6.runAction(green);
            sprite7.runAction(blue);
            sprite8.runAction(fade);

            // late add: test dirtyColor and dirtyPosition
            addChild(sprite1, 0, (int)kTagSprite.kTagSprite1);
            addChild(sprite2, 0, (int)kTagSprite.kTagSprite2);
            addChild(sprite3, 0, (int)kTagSprite.kTagSprite3);
            addChild(sprite4, 0, (int)kTagSprite.kTagSprite4);
            addChild(sprite5, 0, (int)kTagSprite.kTagSprite5);
            addChild(sprite6, 0, (int)kTagSprite.kTagSprite6);
            addChild(sprite7, 0, (int)kTagSprite.kTagSprite7);
            addChild(sprite8, 0, (int)kTagSprite.kTagSprite8);

            schedule(removeAndAddSprite, 2);
        }
Esempio n. 22
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        public SpriteHybrid()
        {
            CCSize s = CCDirector.sharedDirector().getWinSize();

            // parents
            CCNode            parent1 = CCNode.node();
            CCSpriteBatchNode parent2 = CCSpriteBatchNode.batchNodeWithFile("animations/images/grossini", 50);

            addChild(parent1, 0, (int)kTags.kTagNode);
            addChild(parent2, 0, (int)kTags.kTagSpriteBatchNode);


            // IMPORTANT:
            // The sprite frames will be cached AND RETAINED, and they won't be released unless you call
            //     CCSpriteFrameCache::sharedSpriteFrameCache()->removeUnusedSpriteFrames);
            CCSpriteFrameCache.sharedSpriteFrameCache().addSpriteFramesWithFile("animations/grossini");


            // create 250 sprites
            // only show 80% of them
            for (int i = 0; i < 250; i++)
            {
                int    spriteIdx = (int)(rand.NextDouble() * 14);
                string str       = "";
                string temp      = "";
                if (spriteIdx + 1 < 10)
                {
                    temp = "0" + (spriteIdx + 1);
                }
                else
                {
                    temp = (spriteIdx + 1).ToString();
                }
                str = string.Format("grossini_dance_{0}.png", temp);
                CCSpriteFrame frame  = CCSpriteFrameCache.sharedSpriteFrameCache().spriteFrameByName(str);
                CCSprite      sprite = CCSprite.spriteWithSpriteFrame(frame);
                parent1.addChild(sprite, i, i);

                float x = -1000;
                float y = -1000;
                if (rand.NextDouble() < 0.2f)
                {
                    x = (float)(rand.NextDouble() * s.width);
                    y = (float)(rand.NextDouble() * s.height);
                }
                sprite.position = (new CCPoint(x, y));

                CCActionInterval action = CCRotateBy.actionWithDuration(4, 360);
                sprite.runAction(CCRepeatForever.actionWithAction(action));
            }

            m_usingSpriteBatchNode = false;

            schedule(reparentSprite, 2);
        }
Esempio n. 23
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        public Atlas4()
        {
            m_time = 0;

            // Upper Label
            CCLabelBMFont label = CCLabelBMFont.labelWithString("Bitmap Font Atlas", "fonts/fnt/bitmapFontTest");

            addChild(label);

            CCSize s = CCDirector.sharedDirector().getWinSize();

            label.position    = new CCPoint(s.width / 2, s.height / 2);
            label.anchorPoint = new CCPoint(0.5f, 0.5f);


            CCSprite BChar = (CCSprite)label.getChildByTag(0);
            CCSprite FChar = (CCSprite)label.getChildByTag(7);
            CCSprite AChar = (CCSprite)label.getChildByTag(12);


            CCActionInterval rotate    = CCRotateBy.actionWithDuration(2, 360);
            CCAction         rot_4ever = CCRepeatForever.actionWithAction(rotate);

            CCActionInterval   scale       = CCScaleBy.actionWithDuration(2, 1.5f);
            CCFiniteTimeAction scale_back  = scale.reverse();
            CCFiniteTimeAction scale_seq   = CCSequence.actions(scale, scale_back);
            CCAction           scale_4ever = CCRepeatForever.actionWithAction((CCActionInterval)scale_seq);

            CCActionInterval jump       = CCJumpBy.actionWithDuration(0.5f, new CCPoint(), 60, 1);
            CCAction         jump_4ever = CCRepeatForever.actionWithAction(jump);

            CCActionInterval   fade_out   = CCFadeOut.actionWithDuration(1);
            CCActionInterval   fade_in    = CCFadeIn.actionWithDuration(1);
            CCFiniteTimeAction seq        = CCSequence.actions(fade_out, fade_in);
            CCAction           fade_4ever = CCRepeatForever.actionWithAction((CCActionInterval)seq);

            BChar.runAction(rot_4ever);
            BChar.runAction(scale_4ever);
            FChar.runAction(jump_4ever);
            AChar.runAction(fade_4ever);


            // Bottom Label
            CCLabelBMFont label2 = CCLabelBMFont.labelWithString("00.0", "fonts/fnt/bitmapFontTest");

            addChild(label2, 0, (int)TagSprite.kTagBitmapAtlas2);
            label2.position = new CCPoint(s.width / 2.0f, 80);

            CCSprite lastChar = (CCSprite)label2.getChildByTag(3);

            lastChar.runAction((CCAction)(rot_4ever.copy()));

            //schedule( schedule_selector(Atlas4::step), 0.1f);
            base.schedule(step, 0.1f);
        }
Esempio n. 24
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        public override void onEnter()
        {
            base.onEnter();

            centerSprites(2);

            CCActionInterval act1 = CCRotateTo.actionWithDuration(1, 90);
            CCActionInterval act2 = CCRotateTo.actionWithDuration(1, 0);
            CCActionInterval seq  = (CCActionInterval)(CCSequence.actions(act1, act2));
            CCAction         rep1 = CCRepeatForever.actionWithAction(seq);
            CCActionInterval rep2 = CCRepeat.actionWithAction((CCFiniteTimeAction)(seq.copy()), 10);

            m_tamara.runAction(rep1);
            m_kathia.runAction(rep2);
        }
Esempio n. 25
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        public override void onEnter()
        {
            base.onEnter();

            centerSprites(3);

            CCActionInterval   actionTo     = CCJumpTo.actionWithDuration(2, new CCPoint(300, 300), 50, 4);
            CCActionInterval   actionBy     = CCJumpBy.actionWithDuration(2, new CCPoint(300, 0), 50, 4);
            CCActionInterval   actionUp     = CCJumpBy.actionWithDuration(2, new CCPoint(0, 0), 80, 4);
            CCFiniteTimeAction actionByBack = actionBy.reverse();

            m_tamara.runAction(actionTo);
            m_grossini.runAction(CCSequence.actions(actionBy, actionByBack));
            m_kathia.runAction(CCRepeatForever.actionWithAction(actionUp));
        }
Esempio n. 26
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        public Atlas3()
        {
            m_time = 0;

            CCLayerColor col = CCLayerColor.layerWithColor(new ccColor4B(128, 128, 128, 255));

            addChild(col, -10);

            CCLabelBMFont label1 = CCLabelBMFont.labelWithString("Test", "fonts/fnt/bitmapFontTest2");

            // testing anchors
            label1.anchorPoint = new CCPoint(0, 0);
            addChild(label1, 0, (int)TagSprite.kTagBitmapAtlas1);
            CCActionInterval   fade    = CCFadeOut.actionWithDuration(1.0f);
            CCFiniteTimeAction fade_in = fade.reverse();
            CCFiniteTimeAction seq     = CCSequence.actions(fade, fade_in);
            CCAction           repeat  = CCRepeatForever.actionWithAction((CCActionInterval)seq);

            label1.runAction(repeat);


            // VERY IMPORTANT
            // color and opacity work OK because bitmapFontAltas2 loads a BMP image (not a PNG image)
            // If you want to use both opacity and color, it is recommended to use NON premultiplied images like BMP images
            // Of course, you can also tell XCode not to compress PNG images, but I think it doesn't work as expected
            CCLabelBMFont label2 = CCLabelBMFont.labelWithString("Test", "fonts/fnt/bitmapFontTest2");

            // testing anchors
            label2.anchorPoint = new CCPoint(0.5f, 0.5f);
            label2.Color       = ccRED;
            addChild(label2, 0, (int)TagSprite.kTagBitmapAtlas2);
            label2.runAction((CCAction)(repeat.copy()));

            CCLabelBMFont label3 = CCLabelBMFont.labelWithString("Test", "fonts/fnt/bitmapFontTest2");

            // testing anchors
            label3.anchorPoint = new CCPoint(1, 1);
            addChild(label3, 0, (int)TagSprite.kTagBitmapAtlas3);


            CCSize s = CCDirector.sharedDirector().getWinSize();

            label1.position = new CCPoint();
            label2.position = new CCPoint(s.width / 2, s.height / 2);
            label3.position = new CCPoint(s.width, s.height);

            base.schedule(step);//:@selector(step:)];
        }
Esempio n. 27
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        public override void onEnter()
        {
            base.onEnter();

            centerSprites(2);

            CCFiniteTimeAction seq = CCSequence.actions(
                CCRotateTo.actionWithDuration(0.5f, -20),
                CCRotateTo.actionWithDuration(0.5f, 20));

            CCActionInterval rep1 = CCRepeat.actionWithAction(seq, 10);
            CCAction         rep2 = CCRepeatForever.actionWithAction((CCActionInterval)(seq.copy()));

            m_tamara.runAction(rep1);
            m_kathia.runAction(rep2);
        }
Esempio n. 28
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        public void addNewSprite()
        {
            CCSize s = CCDirector.sharedDirector().getWinSize();

            CCPoint p = new CCPoint((float)(rand.NextDouble() * s.width), (float)(rand.NextDouble() * s.height));

            int idx = (int)(rand.NextDouble() * 1400 / 100);
            int x   = (idx % 5) * 85;
            int y   = (idx / 5) * 121;


            CCNode   node   = getChildByTag((int)kTags.kTagSpriteBatchNode);
            CCSprite sprite = CCSprite.spriteWithTexture(m_texture1, new CCRect(x, y, 85, 121));

            node.addChild(sprite);

            sprite.position = (new CCPoint(p.x, p.y));

            CCActionInterval action;
            float            random = (float)rand.NextDouble();

            if (random < 0.20)
            {
                action = CCScaleBy.actionWithDuration(3, 2);
            }
            else if (random < 0.40)
            {
                action = CCRotateBy.actionWithDuration(3, 360);
            }
            else if (random < 0.60)
            {
                action = CCBlink.actionWithDuration(1, 3);
            }
            else if (random < 0.8)
            {
                action = CCTintBy.actionWithDuration(2, 0, -255, -255);
            }
            else
            {
                action = CCFadeOut.actionWithDuration(2);
            }

            CCActionInterval action_back = (CCActionInterval)action.reverse();
            CCActionInterval seq         = (CCActionInterval)(CCSequence.actions(action, action_back));

            sprite.runAction(CCRepeatForever.actionWithAction(seq));
        }
Esempio n. 29
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        public override void onEnter()
        {
            base.onEnter();

            alignSpritesLeft(2);

            CCActionInterval a1      = CCMoveBy.actionWithDuration(1, new CCPoint(150, 0));
            CCActionInterval action1 = CCRepeat.actionWithAction(
                CCSequence.actions(CCPlace.actionWithPosition(new CCPoint(60, 60)), a1),
                3);
            CCAction action2 = CCRepeatForever.actionWithAction(
                (CCActionInterval)(CCSequence.actions((CCActionInterval)(a1.copy()), a1.reverse()))
                );

            m_kathia.runAction(action1);
            m_tamara.runAction(action2);
        }
Esempio n. 30
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        public override void onEnter()
        {
            base.onEnter();

            centerSprites(1);
            CCSize s = CCDirector.sharedDirector().getWinSize();

            m_grossini.position = new CCPoint(-200, s.height / 2);
            CCActionInterval   move      = CCMoveBy.actionWithDuration(2, new CCPoint(s.width * 3, 0));
            CCFiniteTimeAction move_back = move.reverse();
            CCFiniteTimeAction seq       = CCSequence.actions(move, move_back);
            CCAction           rep       = CCRepeatForever.actionWithAction((CCActionInterval)seq);

            m_grossini.runAction(rep);

            this.runAction(CCFollow.actionWithTarget(m_grossini, new CCRect(0, 0, s.width * 2 - 100, s.height)));
        }