Esempio n. 1
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        public override void OnEnter()
        {
            base.OnEnter();
            CCSize winSize = Layer.VisibleBoundsWorldspace.Size;
            float  x       = winSize.Width / 2;
            float  y       = 0 + (winSize.Height / 2);
            var    rgba    = new CCLayer();

            rgba.IsColorCascaded   = true;
            rgba.IsOpacityCascaded = true;
            AddChild(rgba);

            CCLog.Log("S9CascadeOpacityAndColor ...");

            var blocks_scaled_with_insets = CCScale9Sprite.SpriteWithFrameName("blocks9r.png");

            CCLog.Log("... created");

            blocks_scaled_with_insets.Position = new CCPoint(x, y);
            CCLog.Log("... setPosition");

            rgba.AddChild(blocks_scaled_with_insets);
            var actions = new CCSequence(new CCFadeIn(1),
                                         new CCTintTo(1, 0, 255, 0),
                                         new CCTintTo(1, 255, 255, 255),
                                         new CCFadeOut(1));
            var repeat = new CCRepeatForever(actions);

            rgba.RunAction(repeat);
            CCLog.Log("AddChild");

            CCLog.Log("... S9CascadeOpacityAndColor done.");
        }
Esempio n. 2
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        public Test6()
        {
            CCSprite sp1  = new CCSprite(TestResource.s_pPathSister1);
            CCSprite sp11 = new CCSprite(TestResource.s_pPathSister1);

            CCSprite sp2  = new CCSprite(TestResource.s_pPathSister2);
            CCSprite sp21 = new CCSprite(TestResource.s_pPathSister2);

            sp1.Position = (new CCPoint(100, 160));
            sp2.Position = (new CCPoint(380, 160));

            CCFiniteTimeAction rot = new CCRotateBy(2, 360);
            var rot_back           = rot.Reverse();
            var forever1           = new CCRepeatForever(rot, rot_back);

            AddChild(sp1, 0, CocosNodeTestStaticLibrary.kTagSprite1);
            sp1.AddChild(sp11);
            AddChild(sp2, 0, CocosNodeTestStaticLibrary.kTagSprite2);
            sp2.AddChild(sp21);

            sp1.RunAction(forever1);
            sp11.RunAction(forever1);
            sp2.RunAction(forever1);
            sp21.RunAction(forever1);

            Schedule(addAndRemove, 2.0f);
        }
Esempio n. 3
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        void MoveClouds()
        {
            if ((windSpeedChanged == true) &&
                (windSpeed > 0))
            {
                CCRepeatForever cloudsAnimation;
                float           targetPositionX      = (windBlowingRight == true ? layerWidth + 350 : -350f);
                CCSequence      cloudsMovingSequence = new CCSequence(new CCMoveBy(0, new CCPoint(0, 0)));
                CCMoveTo        moveAcrossTo         = new CCMoveTo(windSpeed * 3f, new CCPoint(targetPositionX, cloudsParallax.PositionY));
                CCEaseSineIn    easeInAcrossTo       = new CCEaseSineIn(moveAcrossTo);

                cloudsMovingSequence = new CCSequence(moveAcrossTo,
                                                      new CCCallFunc(() => cloudsParallax.PositionX = (windBlowingRight == true ? -350f :
                                                                                                       layerWidth + 350)));
                cloudsAnimation = new CCRepeatForever(cloudsMovingSequence);

                cloudsParallax.StopAllActions();
                cloudsParallax.RunActions(easeInAcrossTo, cloudsAnimation);
            }
            else if (windSpeed < float.Epsilon)
            {
                float         targetPositionX = (windBlowingRight == true ? previousWindSpeed * 7 : previousWindSpeed * -7);
                CCEaseSineOut easeOutBy       = new CCEaseSineOut(new CCMoveBy(previousWindSpeed * 1.2f, new CCPoint(targetPositionX, 0)));

                cloudsParallax.StopAllActions();
                cloudsParallax.RunAction(easeOutBy);
            }
        }
Esempio n. 4
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        public override void OnEnter()
        {
            base.OnEnter();
            CCSize winSize = CCDirector.SharedDirector.WinSize;
            float  x       = winSize.Width / 2;
            float  y       = 0 + (winSize.Height / 2);
            var    rgba    = new CCLayerRGBA();

            rgba.CascadeColorEnabled   = true;
            rgba.CascadeOpacityEnabled = true;
            AddChild(rgba);

            CCLog.Log("S9CascadeOpacityAndColor ...");

            var blocks_scaled_with_insets = new CCScale9Sprite();

            blocks_scaled_with_insets.InitWithSpriteFrameName("blocks9r.png");
            CCLog.Log("... created");

            blocks_scaled_with_insets.Position = new CCPoint(x, y);
            CCLog.Log("... setPosition");

            rgba.AddChild(blocks_scaled_with_insets);
            var actions = new CCSequence(new CCFadeIn(1),
                                         new CCTintTo(1, 0, 255, 0),
                                         new CCTintTo(1, 255, 255, 255),
                                         new CCFadeOut(1));
            var repeat = new CCRepeatForever(actions);

            rgba.RunAction(repeat);
            CCLog.Log("AddChild");

            CCLog.Log("... S9CascadeOpacityAndColor done.");
        }
Esempio n. 5
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        public GameLayer()
            : base(CCColor4B.Blue, CCColor4B.AliceBlue)
        {
            // Set the layer gradient direction
            this.Vector = new CCPoint(0.5f, 0.5f);

            // Create and add sprites
            monkeySprite1 = new CCSprite("monkey");
            AddChild(monkeySprite1, 1);

            monkeySprite2 = new CCSprite("monkey");
            AddChild(monkeySprite2, 1);

            // Define actions
            var moveUp   = new CCMoveBy(1.0f, new CCPoint(0.0f, 50.0f));
            var moveDown = moveUp.Reverse();

            // A CCSequence action runs the list of actions in ... sequence!
            CCSequence moveSeq = new CCSequence(new CCEaseBackInOut(moveUp), new CCEaseBackInOut(moveDown));

            repeatedAction = new CCRepeatForever(moveSeq);

            // A CCSpawn action runs the list of actions concurrently
            dreamAction = new CCSpawn(new CCFadeIn(5.0f), new CCWaves(5.0f, new CCGridSize(10, 20), 4, 4));

            // Schedule for method to be called every 0.1s
            Schedule(UpdateLayerGradient, 0.1f);
        }
Esempio n. 6
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        public override void onEnter()
        {
            base.onEnter();

            CCActionInterval move = CCMoveBy.actionWithDuration(3, new CCPoint(350, 0));


            CCActionInterval move_ease_inout1      = CCEaseInOut.actionWithAction(move.copy() as CCActionInterval, 2.0f);
            CCActionInterval move_ease_inout_back1 = move_ease_inout1.reverse() as CCActionInterval;

            CCActionInterval move_ease_inout2      = CCEaseInOut.actionWithAction(move.copy() as CCActionInterval, 3.0f);
            CCActionInterval move_ease_inout_back2 = move_ease_inout2.reverse() as CCActionInterval;

            CCActionInterval move_ease_inout3      = CCEaseInOut.actionWithAction(move.copy() as CCActionInterval, 4.0f);
            CCActionInterval move_ease_inout_back3 = move_ease_inout3.reverse() as CCActionInterval;


            CCFiniteTimeAction seq1 = CCSequence.actions(move_ease_inout1, move_ease_inout_back1);
            CCFiniteTimeAction seq2 = CCSequence.actions(move_ease_inout2, move_ease_inout_back2);
            CCFiniteTimeAction seq3 = CCSequence.actions(move_ease_inout3, move_ease_inout_back3);

            m_tamara.runAction(CCRepeatForever.actionWithAction(seq1 as CCActionInterval));
            m_kathia.runAction(CCRepeatForever.actionWithAction(seq2 as CCActionInterval));
            m_grossini.runAction(CCRepeatForever.actionWithAction(seq3 as CCActionInterval));
        }
Esempio n. 7
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        public TMXIsoVertexZ()
        {
            CCTMXTiledMap map = CCTMXTiledMap.tiledMapWithTMXFile("TileMaps/iso-test-vertexz");

            addChild(map, 0, 1);

            CCSize s = map.contentSize;

            map.position = new CCPoint(-s.width / 2, 0);
            ////----UXLOG("ContentSize: %f, %f", s.width,s.height);

            // because I'm lazy, I'm reusing a tile as an sprite, but since this method uses vertexZ, you
            // can use any CCSprite and it will work OK.
            CCTMXLayer layer = map.layerNamed("Trees");

            m_tamara = layer.tileAt(new CCPoint(29, 29));

            CCActionInterval   move = CCMoveBy.actionWithDuration(10, new CCPoint(300 * 1 / CCDirector.sharedDirector().ContentScaleFactor, 250 * 1 / CCDirector.sharedDirector().ContentScaleFactor));
            CCActionInterval   back = (CCActionInterval)move.reverse();
            CCFiniteTimeAction seq  = CCSequence.actions(move, back);

            m_tamara.runAction(CCRepeatForever.actionWithAction((CCActionInterval)seq));

            schedule(repositionSprite);
        }
Esempio n. 8
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        public Test5()
        {
            CCSprite sp1 = new CCSprite(TestResource.s_pPathSister1);

            sp2 = new CCSprite(TestResource.s_pPathSister2);

            sp1.Position = (new CCPoint(100, 160));
            sp2.Position = (new CCPoint(380, 160));

            CCRotateBy rot      = new CCRotateBy(2, 360);
            var        rot_back = rot.Reverse() as CCActionInterval;
            CCAction   forever  = new CCRepeatForever((CCActionInterval) new CCSequence(rot, rot_back));

            forever2     = (CCAction)(forever.Copy());
            forever.Tag  = (101);
            forever2.Tag = (102);

            AddChild(sp1, 0, CocosNodeTestStaticLibrary.kTagSprite1);
            AddChild(sp2, 0, CocosNodeTestStaticLibrary.kTagSprite2);

            RemoveChild(sp2, true);
            AddChild(sp2, 0, CocosNodeTestStaticLibrary.kTagSprite2);

            // Sprite 1 should run and run
            // Sprite 2 should stop

            sp1.RunAction(forever);
            sp2.RunAction(forever2);

            // Experiment with removing sp2 and re-adding it after cleanup to reproduce an error in child management
//            ScheduleOnce(Stage2OfTest, 2.0f);
            Schedule(addAndRemove, 2.0f);
        }
Esempio n. 9
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        public override void onEnter()
        {
            base.onEnter();

            m_background.parent.removeChild(m_background, true);
            m_background = null;

            CCParallaxNode p = CCParallaxNode.node();

            addChild(p, 5);

            CCSprite p1 = CCSprite.spriteWithFile(TestResource.s_back3);
            CCSprite p2 = CCSprite.spriteWithFile(TestResource.s_back3);

            p.addChild(p1, 1, new CCPoint(0.5f, 1), new CCPoint(0, 0));
            p.addChild(p2, 2, new CCPoint(1.5f, 1), new CCPoint(0, 0));

            m_emitter = CCParticleFlower.node();

            m_emitter.Texture = CCTextureCache.sharedTextureCache().addImage(TestResource.s_fire);

            p1.addChild(m_emitter, 10);
            m_emitter.position = new CCPoint(250, 200);

            CCParticleSun par = CCParticleSun.node();

            p2.addChild(par, 10);
            par.Texture = CCTextureCache.sharedTextureCache().addImage(TestResource.s_fire);

            CCActionInterval   move      = CCMoveBy.actionWithDuration(4, new CCPoint(300, 0));
            CCFiniteTimeAction move_back = move.reverse();
            CCFiniteTimeAction seq       = CCSequence.actions(move, move_back);

            p.runAction(CCRepeatForever.actionWithAction((CCActionInterval)seq));
        }
Esempio n. 10
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        public LabelAtlasColorTest()
        {
            CCLabelAtlas label1 = new CCLabelAtlas("123 Test", "fonts/tuffy_bold_italic-charmap", 48, 64, ' ');

            AddChild(label1, 0, (int)TagSprite.kTagSprite1);
            label1.Position = new CCPoint(10, 100);
            label1.Opacity  = 200;

            CCLabelAtlas label2 = new CCLabelAtlas("0123456789", "fonts/tuffy_bold_italic-charmap", 48, 64, ' ');

            AddChild(label2, 0, (int)TagSprite.kTagSprite2);
            label2.Position = new CCPoint(10, 200);
            label2.Color    = ccRED;

            CCActionInterval   fade    = new CCFadeOut(1.0f);
            CCFiniteTimeAction fade_in = fade.Reverse();
            CCFiniteTimeAction seq     = new CCSequence(fade, fade_in);
            CCAction           repeat  = new CCRepeatForever((CCActionInterval)seq);

            label2.RunAction(repeat);

            m_time = 0;

            Schedule(step); //:@selector(step:)];
        }
Esempio n. 11
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        public override void onEnter()
        {
            base.onEnter();

            // rotate and jump
            CCActionInterval jump1 = CCJumpBy.actionWithDuration(4, new CCPoint(-400, 0), 100, 4);
            CCActionInterval jump2 = jump1.reverse() as CCActionInterval;
            CCActionInterval rot1  = CCRotateBy.actionWithDuration(4, 360 * 2);
            CCActionInterval rot2  = rot1.reverse() as CCActionInterval;

            CCFiniteTimeAction seq3_1 = CCSequence.actions(jump2, jump1);
            CCFiniteTimeAction seq3_2 = CCSequence.actions(rot1, rot2);
            CCFiniteTimeAction spawn  = CCSpawn.actions(seq3_1, seq3_2);
            CCFiniteTimeAction action = CCRepeatForever.actionWithAction((CCActionInterval)spawn);

            CCRepeatForever action2 = (CCRepeatForever)(action.copy());
            CCRepeatForever action3 = (CCRepeatForever)(action.copy());


            m_grossini.runAction(CCSpeed.actionWithAction((CCActionInterval)action, 0.5f));
            m_tamara.runAction(CCSpeed.actionWithAction((CCActionInterval)action2, 1.5f));
            m_kathia.runAction(CCSpeed.actionWithAction((CCActionInterval)action3, 1.0f));

            CCParticleSystem emitter = CCParticleFireworks.node();

            emitter.Texture = CCTextureCache.sharedTextureCache().addImage("Images/fire");
            addChild(emitter);
        }
Esempio n. 12
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        public override void onEnter()
        {
            base.onEnter();

            CCActionInterval move      = CCMoveBy.actionWithDuration(3, new CCPoint(350, 0));
            CCActionInterval move_back = (CCActionInterval)move.reverse();

            CCActionInterval move_ease_in      = CCEaseIn.actionWithAction(move.copy() as CCActionInterval, 3);
            CCActionInterval move_ease_in_back = move_ease_in.reverse() as CCActionInterval;

            CCActionInterval move_ease_out      = CCEaseOut.actionWithAction(move.copy() as CCActionInterval, 3);
            CCActionInterval move_ease_out_back = move_ease_out.reverse() as CCActionInterval;

            CCFiniteTimeAction seq1 = CCSequence.actions(move, move_back);

            CCFiniteTimeAction seq2 = CCSequence.actions(move_ease_in, move_ease_in_back);
            CCFiniteTimeAction seq3 = CCSequence.actions(move_ease_out, move_ease_out_back);

            CCAction a2 = m_grossini.runAction(CCRepeatForever.actionWithAction(seq1 as CCActionInterval));

            a2.tag = 1;

            CCAction a1 = m_tamara.runAction(CCRepeatForever.actionWithAction(seq2 as CCActionInterval));

            a1.tag = 1;
            CCAction a = m_kathia.runAction(CCRepeatForever.actionWithAction(seq3 as CCActionInterval));

            a.tag = 1;

            schedule(new SEL_SCHEDULE(testStopAction), 6.0f);
        }
Esempio n. 13
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        public Layer3()
            : base(new ccColor4B (0,0,255,255))
        {
            CGSize s = CCDirector.SharedDirector ().WinSize ();
            CCMenuItemFont item0 = new CCMenuItemFont("Touch to pushScene (self)", delegate {
                CCScene newScene = new CCScene();
                newScene.AddChild (new Layer3 ());
                CCDirector.SharedDirector ().PushScene (new CCTransitionFade (0.5f, newScene, new ccColor3B (0, 255, 255)));
            });

            CCMenuItemFont item1 = new CCMenuItemFont("Touch to popScene", delegate {
                CCDirector.SharedDirector ().PopScene ();
            });

            CCMenuItemFont item2 = new CCMenuItemFont("Touch to popToRootScene", delegate {
                CCDirector.SharedDirector ().PopToRootScene ();
            });

            CCMenu menu = new CCMenu(item0, item1, item2);
            this.AddChild (menu);
            menu.AlignItemsVertically ();

            CCSprite sprite = new CCSprite("grossini.png", true);
            this.AddChild (sprite);
            sprite.Position = new CCPoint(s.Width / 2, 40);
            var rotate = new CCRotateBy (2, 360);
            var repeat = new CCRepeatForever (rotate);
            sprite.RunAction (repeat);
        }
Esempio n. 14
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        public override void onEnter()
        {
            base.onEnter();

            // rotate and jump
            CCActionInterval jump1 = CCJumpBy.actionWithDuration(4, new CCPoint(-400, 0), 100, 4);
            CCActionInterval jump2 = (CCActionInterval)jump1.reverse();
            CCActionInterval rot1  = CCRotateBy.actionWithDuration(4, 360 * 2);
            CCActionInterval rot2  = (CCActionInterval)rot1.reverse();

            CCFiniteTimeAction seq3_1 = CCSequence.actions(jump2, jump1);
            CCFiniteTimeAction seq3_2 = CCSequence.actions(rot1, rot2);
            CCFiniteTimeAction spawn  = CCSpawn.actions(seq3_1, seq3_2);
            CCSpeed            action = CCSpeed.actionWithAction(CCRepeatForever.actionWithAction((CCActionInterval)spawn), 1.0f);


            action.tag = EaseTest.kTagAction1;

            CCAction action2 = (CCAction)(action.copy());
            CCAction action3 = (CCAction)(action.copy());

            action2.tag = EaseTest.kTagAction1;
            action3.tag = EaseTest.kTagAction1;

            m_grossini.runAction(action2);
            //m_grossini.runAction(CCRepeat.actionWithAction(CCSequence.actions(jump2, jump1), 5));
            m_tamara.runAction(action3);
            m_kathia.runAction(action);

            this.schedule(new SEL_SCHEDULE(altertime), 1.0f);//:@selector(altertime:) interval:1.0f];
        }
Esempio n. 15
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        private void performanceActions20(CCSprite pSprite)
        {
            CCSize size = CCDirector.SharedDirector.WinSize;

            if (CCRandom.Float_0_1() < 0.2f)
            {
                pSprite.Position = new CCPoint((CCRandom.Next() % (int)size.Width), (CCRandom.Next() % (int)size.Height));
            }
            else
            {
                pSprite.Position = new CCPoint(-1000, -1000);
            }

            float      period            = 0.5f + (CCRandom.Next() % 1000) / 500.0f;
            CCRotateBy rot               = new CCRotateBy(period, 360.0f * CCRandom.Float_0_1());
            var        rot_back          = (CCActionInterval)rot.Reverse();
            CCAction   permanentRotation = new CCRepeatForever(new CCSequence(rot, rot_back));

            pSprite.RunAction(permanentRotation);

            float            growDuration       = 0.5f + (CCRandom.Next() % 1000) / 500.0f;
            CCActionInterval grow               = new CCScaleBy(growDuration, 0.5f, 0.5f);
            CCAction         permanentScaleLoop = new CCRepeatForever(new CCSequence(grow, grow.Reverse()));

            pSprite.RunAction(permanentScaleLoop);
        }
Esempio n. 16
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        public TMXIsoZorder()
        {
            CCTMXTiledMap map = CCTMXTiledMap.tiledMapWithTMXFile("TileMaps/iso-test-zorder");

            addChild(map, 0, 1);

            CCSize s = map.contentSize;

            ////----UXLOG("ContentSize: %f, %f", s.width,s.height);
            map.position = (new CCPoint(-s.width / 2, 0));

            m_tamara = CCSprite.spriteWithFile(s_pPathSister1);
            map.addChild(m_tamara, map.children.Count);
            int mapWidth = (int)(map.MapSize.width * map.TileSize.width);

            m_tamara.positionInPixels = new CCPoint(mapWidth / 2, 0);
            m_tamara.anchorPoint      = new CCPoint(0.5f, 0);


            CCActionInterval   move = CCMoveBy.actionWithDuration(10, new CCPoint(300 * 1 / CCDirector.sharedDirector().ContentScaleFactor, 250 * 1 / CCDirector.sharedDirector().ContentScaleFactor));
            CCActionInterval   back = (CCActionInterval)move.reverse();
            CCFiniteTimeAction seq  = CCSequence.actions(move, back);

            m_tamara.runAction(CCRepeatForever.actionWithAction((CCActionInterval)seq));

            schedule((this.repositionSprite));
        }
Esempio n. 17
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        public NodeToWorld()
        {
            //
            // This code tests that nodeToParent works OK:
            //  - It tests different anchor Points
            //  - It tests different children anchor points

            CCSprite back = CCSprite.spriteWithFile(TestResource.s_back3);

            addChild(back, -10);
            back.anchorPoint = (new CCPoint(0, 0));
            CCSize backSize = back.contentSize;

            CCMenuItem item = CCMenuItemImage.itemFromNormalImage(TestResource.s_PlayNormal, TestResource.s_PlaySelect);
            CCMenu     menu = CCMenu.menuWithItems(item);

            menu.alignItemsVertically();
            menu.position = (new CCPoint(backSize.width / 2, backSize.height / 2));
            back.addChild(menu);

            CCActionInterval rot = CCRotateBy.actionWithDuration(5, 360);
            CCAction         fe  = CCRepeatForever.actionWithAction(rot);

            item.runAction(fe);

            CCActionInterval   move      = CCMoveBy.actionWithDuration(3, new CCPoint(200, 0));
            CCActionInterval   move_back = (CCActionInterval)move.reverse();
            CCFiniteTimeAction seq       = CCSequence.actions(move, move_back);
            CCAction           fe2       = CCRepeatForever.actionWithAction((CCActionInterval)seq);

            back.runAction(fe2);
        }
Esempio n. 18
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        public Test6()
        {
            CCSprite sp1  = CCSprite.spriteWithFile(TestResource.s_pPathSister1);
            CCSprite sp11 = CCSprite.spriteWithFile(TestResource.s_pPathSister1);

            CCSprite sp2  = CCSprite.spriteWithFile(TestResource.s_pPathSister2);
            CCSprite sp21 = CCSprite.spriteWithFile(TestResource.s_pPathSister2);

            sp1.position = (CCF.CCPointMake(100, 160));
            sp2.position = (CCF.CCPointMake(380, 160));

            CCActionInterval rot      = CCRotateBy.actionWithDuration(2, 360);
            CCActionInterval rot_back = rot.reverse() as CCActionInterval;
            CCAction         forever1 = CCRepeatForever.actionWithAction(
                (CCActionInterval)(CCSequence.actions(rot, rot_back)));
            CCAction forever11 = (CCAction)(forever1.copy());

            CCAction forever2  = (CCAction)(forever1.copy());
            CCAction forever21 = (CCAction)(forever1.copy());

            addChild(sp1, 0, CocosNodeTestStaticLibrary.kTagSprite1);
            sp1.addChild(sp11);
            addChild(sp2, 0, CocosNodeTestStaticLibrary.kTagSprite2);
            sp2.addChild(sp21);

            sp1.runAction(forever1);
            sp11.runAction(forever11);
            sp2.runAction(forever2);
            sp21.runAction(forever21);

            schedule(new SEL_SCHEDULE(this.addAndRemove), 2.0f);
        }
Esempio n. 19
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        public GameLayer()
            : base(CCColor4B.Blue, CCColor4B.AliceBlue)
        {
            // Set the layer gradient direction
            this.Vector = new CCPoint(0.5f, 0.5f);

            // Create and add sprites
            // We will later be applying a wave action to these sprites
            // These type of actions can only be applied to CCNodeGrid instances
            // Therefore, wrap our sprites in a CCNodeGrid parent
            monkeySprite1 = new CCNodeGrid();
            monkeySprite1.AddChild(new CCSprite("monkey"));
            AddChild(monkeySprite1);

            monkeySprite2 = new CCNodeGrid();
            monkeySprite2.AddChild(new CCSprite("monkey"));
            AddChild(monkeySprite2);

            // Define actions
            var moveUp   = new CCMoveBy(1.0f, new CCPoint(0.0f, 50.0f));
            var moveDown = moveUp.Reverse();

            // A CCSequence action runs the list of actions in ... sequence!
            CCSequence moveSeq = new CCSequence(new CCEaseBackInOut(moveUp), new CCEaseBackInOut(moveDown));

            repeatedAction = new CCRepeatForever(moveSeq);

            // A CCSpawn action runs the list of actions concurrently
            dreamAction = new CCSpawn(new CCFadeIn(5.0f), new CCWaves(5.0f, new CCGridSize(10, 20), 4, 4));

            // Schedule for method to be called every 0.1s
            Schedule(UpdateLayerGradient, 0.1f);
        }
Esempio n. 20
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        public SceneTestLayer2()
        {
            m_timeCounter = 0;

            CCMenuItemFont item1 = new CCMenuItemFont("(2) replaceScene", onReplaceScene);
            CCMenuItemFont item2 = new CCMenuItemFont("(2) replaceScene w/transition", onReplaceSceneTran);
            CCMenuItemFont item3 = new CCMenuItemFont("(2) Go Back", onGoBack);

            _PopMenuItem = new CCMenuItemFont("(2) Test popScene w/transition", onPopSceneTran);

            _TheMenu = new CCMenu(item1, item2, item3, _PopMenuItem);
            _TheMenu.AlignItemsVertically();

            AddChild(_TheMenu);

            CCSize   s      = CCDirector.SharedDirector.WinSize;
            CCSprite sprite = new CCSprite(s_pPathGrossini);

            AddChild(sprite);
            sprite.Position = new CCPoint(s.Width - 40, s.Height / 2);
            CCActionInterval rotate = new CCRotateBy(2, 360);
            CCAction         repeat = new CCRepeatForever(rotate);

            sprite.RunAction(repeat);

            Schedule(testDealloc);
        }
Esempio n. 21
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        public NodeToWorld()
        {
            //
            // This code tests that nodeToParent works OK:
            //  - It tests different anchor Points
            //  - It tests different children anchor points

            CCSprite back = new CCSprite(TestResource.s_back3);

            AddChild(back, -10);
            back.AnchorPoint = (new CCPoint(0, 0));
            CCSize backSize = back.ContentSize;

            CCMenuItem item = new CCMenuItemImage(TestResource.s_PlayNormal, TestResource.s_PlaySelect);
            CCMenu     menu = new CCMenu(item);

            menu.AlignItemsVertically();
            menu.Position = (new CCPoint(backSize.Width / 2, backSize.Height / 2));
            back.AddChild(menu);

            CCActionInterval rot = new CCRotateBy(5, 360);
            CCAction         fe  = new CCRepeatForever(rot);

            item.RunAction(fe);

            CCActionInterval move  = new CCMoveBy(3, new CCPoint(200, 0));
            var move_back          = (CCActionInterval)move.Reverse();
            CCFiniteTimeAction seq = new CCSequence(move, move_back);
            CCAction           fe2 = new CCRepeatForever((CCActionInterval)seq);

            back.RunAction(fe2);
        }
        public LabelAtlasColorTest()
        {
            CCLabelAtlas label1 = CCLabelAtlas.labelWithString("123 Test", "fonts/fnt/images/tuffy_bold_italic-charmap", 48, 64, ' ');

            addChild(label1, 0, (int)TagSprite.kTagSprite1);
            label1.position = new CCPoint(10, 100);
            label1.Opacity  = 200;

            CCLabelAtlas label2 = CCLabelAtlas.labelWithString("0123456789", "fonts/fnt/images/tuffy_bold_italic-charmap", 48, 64, ' ');

            addChild(label2, 0, (int)TagSprite.kTagSprite2);
            label2.position = new CCPoint(10, 200);
            label2.Color    = ccRED;

            CCActionInterval   fade    = CCFadeOut.actionWithDuration(1.0f);
            CCFiniteTimeAction fade_in = fade.reverse();
            CCFiniteTimeAction seq     = CCSequence.actions(fade, fade_in);
            CCAction           repeat  = CCRepeatForever.actionWithAction((CCActionInterval)seq);

            label2.runAction(repeat);

            m_time = 0;

            schedule(step); //:@selector(step:)];
        }
Esempio n. 23
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        public Test6()
        {
            CCSprite sp1  = new CCSprite(TestResource.s_pPathSister1);
            CCSprite sp11 = new CCSprite(TestResource.s_pPathSister1);

            CCSprite sp2  = new CCSprite(TestResource.s_pPathSister2);
            CCSprite sp21 = new CCSprite(TestResource.s_pPathSister2);

            sp1.Position = (new CCPoint(100, 160));
            sp2.Position = (new CCPoint(380, 160));

            CCActionInterval rot = new CCRotateBy(2, 360);
            var      rot_back    = rot.Reverse() as CCActionInterval;
            CCAction forever1    = new CCRepeatForever((CCActionInterval) new CCSequence(rot, rot_back));
            var      forever11   = (CCAction)(forever1.Copy());

            var forever2  = (CCAction)(forever1.Copy());
            var forever21 = (CCAction)(forever1.Copy());

            AddChild(sp1, 0, CocosNodeTestStaticLibrary.kTagSprite1);
            sp1.AddChild(sp11);
            AddChild(sp2, 0, CocosNodeTestStaticLibrary.kTagSprite2);
            sp2.AddChild(sp21);

            sp1.RunAction(forever1);
            sp11.RunAction(forever11);
            sp2.RunAction(forever2);
            sp21.RunAction(forever21);

            Schedule(addAndRemove, 2.0f);
        }
Esempio n. 24
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        public override void OnEnter()
        {
            base.OnEnter();

            CCSize s = Layer.VisibleBoundsWorldspace.Size;

            var sp1 = new CCSprite(TestResource.s_pPathSister1);
            var sp2 = new CCSprite(TestResource.s_pPathSister2);
            var sp3 = new CCSprite(TestResource.s_pPathSister1);
            var sp4 = new CCSprite(TestResource.s_pPathSister2);

            sp1.Position = (new CCPoint(100, s.Height / 2));
            sp2.Position = (new CCPoint(380, s.Height / 2));

            AddChild(sp1);
            AddChild(sp2);

            sp3.Scale = (0.25f);
            sp4.Scale = (0.25f);

            sp1.AddChild(sp3);
            sp2.AddChild(sp4);

            var a1 = new CCRotateBy(2, 360);
            var a2 = new CCScaleBy(2, 2);

            var action1 = new CCRepeatForever(a1, a2, a2.Reverse());

            sp2.AnchorPoint = (new CCPoint(0, 0));

            sp1.RunAction(action1);
            sp2.RunAction(action1);
        }
Esempio n. 25
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        public override void OnNodeLoaded(CCNode node, CCNodeLoader nodeLoader)
        {
            CCRotateBy      ccRotateBy      = new CCRotateBy(20.0f, 360);
            CCRepeatForever ccRepeatForever = new CCRepeatForever(ccRotateBy);

            mBurstSprite.RunAction(ccRepeatForever);
        }
Esempio n. 26
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        public ParticleDemo()
        {
            initWithColor(ccTypes.ccc4(127, 127, 127, 255));

            m_emitter = null;

            isTouchEnabled = true;

            CCSize     s     = CCDirector.sharedDirector().getWinSize();
            CCLabelTTF label = CCLabelTTF.labelWithString(title(), "Arial", 28);

            addChild(label, 100, 1000);
            label.position = new CCPoint(s.width / 2, s.height - 50);

            CCLabelTTF tapScreen = CCLabelTTF.labelWithString("(Tap the Screen)", "Arial", 20);

            tapScreen.position = new CCPoint(s.width / 2, s.height - 80);
            addChild(tapScreen, 100);

            CCMenuItemImage item1 = CCMenuItemImage.itemFromNormalImage(TestResource.s_pPathB1, TestResource.s_pPathB2, this, new SEL_MenuHandler(backCallback));
            CCMenuItemImage item2 = CCMenuItemImage.itemFromNormalImage(TestResource.s_pPathR1, TestResource.s_pPathR2, this, new SEL_MenuHandler(restartCallback));
            CCMenuItemImage item3 = CCMenuItemImage.itemFromNormalImage(TestResource.s_pPathF1, TestResource.s_pPathF2, this, new SEL_MenuHandler(nextCallback));

            CCMenuItemToggle item4 = CCMenuItemToggle.itemWithTarget(this,
                                                                     new SEL_MenuHandler(toggleCallback),
                                                                     CCMenuItemFont.itemFromString("Free Movement"),
                                                                     CCMenuItemFont.itemFromString("Relative Movement"),
                                                                     CCMenuItemFont.itemFromString("Grouped Movement"));

            CCMenu menu = CCMenu.menuWithItems(item1, item2, item3, item4);

            menu.position     = new CCPoint(0, 0);
            item1.position    = new CCPoint(s.width / 2 - 100, 30);
            item2.position    = new CCPoint(s.width / 2, 30);
            item3.position    = new CCPoint(s.width / 2 + 100, 30);
            item4.position    = new CCPoint(0, 100);
            item4.anchorPoint = new CCPoint(0, 0);

            addChild(menu, 100);

            CCLabelAtlas labelAtlas = CCLabelAtlas.labelWithString("0000", "fonts/fnt/images/fps_images", 16, 24, '.');

            addChild(labelAtlas, 100, ParticleTestScene.kTagLabelAtlas);
            labelAtlas.position = new CCPoint(s.width - 66, 50);

            // moving background
            m_background = CCSprite.spriteWithFile(TestResource.s_back3);
            addChild(m_background, 5);
            m_background.position = new CCPoint(s.width / 2 - 120, s.height - 240);

            CCActionInterval   move      = CCMoveBy.actionWithDuration(4, new CCPoint(300, 0));
            CCFiniteTimeAction move_back = move.reverse();
            CCFiniteTimeAction seq       = CCSequence.actions(move, move_back);

            m_background.runAction(CCRepeatForever.actionWithAction((CCActionInterval)seq));


            schedule(new SEL_SCHEDULE(step));
        }
Esempio n. 27
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        public IntervalLayer()
        {
            m_time0 = m_time1 = m_time2 = m_time3 = m_time4 = 0.0f;

            CCSize s = CCDirector.sharedDirector().getWinSize();

            // sun
            //CCParticleSystem sun = CCParticleSun.node();
            //sun.Texture = CCTextureCache.sharedTextureCache().addImage("Images/fire");
            //sun.position = (new CCPoint(s.width - 32, s.height - 32));

            ////sun.setTotalParticles(130);
            //sun.Life = (0.6f);
            //this.addChild(sun);

            // timers
            m_label0 = CCLabelBMFont.labelWithString("0", "fonts/fnt/bitmapFontTest4");
            m_label1 = CCLabelBMFont.labelWithString("0", "fonts/fnt/bitmapFontTest4");
            m_label2 = CCLabelBMFont.labelWithString("0", "fonts/fnt/bitmapFontTest4");
            m_label3 = CCLabelBMFont.labelWithString("0", "fonts/fnt/bitmapFontTest4");
            m_label4 = CCLabelBMFont.labelWithString("0", "fonts/fnt/bitmapFontTest4");

            base.scheduleUpdate();
            schedule(step1);
            schedule(step2, 0);
            schedule(step3, 1.0f);
            schedule(step4, 2.0f);

            m_label1.position = new CCPoint(s.width * 2 / 6, s.height / 2);
            m_label2.position = new CCPoint(s.width * 3 / 6, s.height / 2);
            m_label3.position = new CCPoint(s.width * 4 / 6, s.height / 2);
            m_label4.position = new CCPoint(s.width * 5 / 6, s.height / 2);

            addChild(m_label0);
            addChild(m_label1);
            addChild(m_label2);
            addChild(m_label3);
            addChild(m_label4);

            // Sprite
            CCSprite sprite = CCSprite.spriteWithFile(s_pPathGrossini);

            sprite.position = new CCPoint(40, 50);

            CCJumpBy jump = CCJumpBy.actionWithDuration(3, new CCPoint(s.width - 80, 0), 50, 4);

            addChild(sprite);
            sprite.runAction(CCRepeatForever.actionWithAction(
                                 (CCActionInterval)(CCSequence.actions(jump, jump.reverse()))
                                 )
                             );
            // pause button
            CCMenuItem item1 = CCMenuItemFont.itemFromString("Pause", this, onPause);
            CCMenu     menu  = CCMenu.menuWithItems(item1);

            menu.position = new CCPoint(s.width / 2, s.height - 50);

            addChild(menu);
        }
Esempio n. 28
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        public override void OnEnter()
        {
            base.OnEnter();

            CCSize s = Layer.VisibleBoundsWorldspace.Size;

            var layer1 = new CCLayerColor(new CCColor4B(0xFF, 0xFF, 0x00, 0x80));

            layer1.IgnoreAnchorPointForPosition = false;
            layer1.Position          = (new CCPoint(s.Width / 2, s.Height / 2));
            layer1.ChildClippingMode = CCClipMode.Bounds;
            AddChild(layer1, 1);

            s = layer1.ContentSize;

            m_pInnerLayer = new CCLayerColor(new CCColor4B(0xFF, 0x00, 0x00, 0x80));
            m_pInnerLayer.IgnoreAnchorPointForPosition = false;
            m_pInnerLayer.Position          = (new CCPoint(s.Width / 2, s.Height / 2));
            m_pInnerLayer.ChildClippingMode = CCClipMode.Bounds;

            layer1.AddChild(m_pInnerLayer, 1);

            //
            // Add two labels using BM label class
            // CCLabelBMFont
            CCLabelBMFont label1 = new CCLabelBMFont("LABEL1", "fonts/konqa32.fnt");

            label1.Position = new CCPoint(m_pInnerLayer.ContentSize.Width, m_pInnerLayer.ContentSize.Height * 0.75f);
            m_pInnerLayer.AddChild(label1);

            CCLabelBMFont label2 = new CCLabelBMFont("LABEL2", "fonts/konqa32.fnt");

            label2.Position = new CCPoint(0, m_pInnerLayer.ContentSize.Height * 0.25f);
            m_pInnerLayer.AddChild(label2);


            CCScaleTo scaleTo2 = new CCScaleTo(runTime * 0.25f, 3.0f);
            CCScaleTo scaleTo3 = new CCScaleTo(runTime * 0.25f, 1.0f);

            m_pInnerLayer.RepeatForever(scaleTo2, scaleTo3);


            CCFiniteTimeAction seq = new CCRepeatForever(
                new CCSequence(scaleTo2, scaleTo3)
                );

            m_pInnerLayer.RunAction(seq);

            CCSize size = Layer.VisibleBoundsWorldspace.Size;

            var move1 = new CCMoveTo(2, new CCPoint(size.Width / 2, size.Height));
            var move2 = new CCMoveTo(2, new CCPoint(size.Width, size.Height / 2));
            var move3 = new CCMoveTo(2, new CCPoint(size.Width / 2, 0));
            var move4 = new CCMoveTo(2, new CCPoint(0, size.Height / 2));

            layer1.RunAction(new CCRepeatForever(new CCSequence(move1, move2, move3, move4)));
        }
Esempio n. 29
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        public SpriteColorOpacity()
        {
            CCSprite sprite1 = CCSprite.spriteWithFile("Images/grossini_dance_atlas", new CCRect(85 * 0, 121 * 1, 85, 121));
            CCSprite sprite2 = CCSprite.spriteWithFile("Images/grossini_dance_atlas", new CCRect(85 * 1, 121 * 1, 85, 121));
            CCSprite sprite3 = CCSprite.spriteWithFile("Images/grossini_dance_atlas", new CCRect(85 * 2, 121 * 1, 85, 121));
            CCSprite sprite4 = CCSprite.spriteWithFile("Images/grossini_dance_atlas", new CCRect(85 * 3, 121 * 1, 85, 121));

            CCSprite sprite5 = CCSprite.spriteWithFile("Images/grossini_dance_atlas", new CCRect(85 * 0, 121 * 1, 85, 121));
            CCSprite sprite6 = CCSprite.spriteWithFile("Images/grossini_dance_atlas", new CCRect(85 * 1, 121 * 1, 85, 121));
            CCSprite sprite7 = CCSprite.spriteWithFile("Images/grossini_dance_atlas", new CCRect(85 * 2, 121 * 1, 85, 121));
            CCSprite sprite8 = CCSprite.spriteWithFile("Images/grossini_dance_atlas", new CCRect(85 * 3, 121 * 1, 85, 121));

            CCSize s = CCDirector.sharedDirector().getWinSize();

            sprite1.position = new CCPoint((s.width / 5) * 1, (s.height / 3) * 1);
            sprite2.position = new CCPoint((s.width / 5) * 2, (s.height / 3) * 1);
            sprite3.position = new CCPoint((s.width / 5) * 3, (s.height / 3) * 1);
            sprite4.position = new CCPoint((s.width / 5) * 4, (s.height / 3) * 1);
            sprite5.position = new CCPoint((s.width / 5) * 1, (s.height / 3) * 2);
            sprite6.position = new CCPoint((s.width / 5) * 2, (s.height / 3) * 2);
            sprite7.position = new CCPoint((s.width / 5) * 3, (s.height / 3) * 2);
            sprite8.position = new CCPoint((s.width / 5) * 4, (s.height / 3) * 2);

            CCActionInterval action      = CCFadeIn.actionWithDuration(2);
            CCActionInterval action_back = (CCActionInterval)action.reverse();
            CCAction         fade        = CCRepeatForever.actionWithAction((CCActionInterval)(CCSequence.actions(action, action_back)));

            CCActionInterval tintred      = CCTintBy.actionWithDuration(2, 0, -255, -255);
            CCActionInterval tintred_back = (CCActionInterval)tintred.reverse();
            CCAction         red          = CCRepeatForever.actionWithAction((CCActionInterval)(CCSequence.actions(tintred, tintred_back)));

            CCActionInterval tintgreen      = CCTintBy.actionWithDuration(2, -255, 0, -255);
            CCActionInterval tintgreen_back = (CCActionInterval)tintgreen.reverse();
            CCAction         green          = CCRepeatForever.actionWithAction((CCActionInterval)(CCSequence.actions(tintgreen, tintgreen_back)));

            CCActionInterval tintblue      = CCTintBy.actionWithDuration(2, -255, -255, 0);
            CCActionInterval tintblue_back = (CCActionInterval)tintblue.reverse();
            CCAction         blue          = CCRepeatForever.actionWithAction((CCActionInterval)(CCSequence.actions(tintblue, tintblue_back)));

            sprite5.runAction(red);
            sprite6.runAction(green);
            sprite7.runAction(blue);
            sprite8.runAction(fade);

            // late add: test dirtyColor and dirtyPosition
            addChild(sprite1, 0, (int)kTagSprite.kTagSprite1);
            addChild(sprite2, 0, (int)kTagSprite.kTagSprite2);
            addChild(sprite3, 0, (int)kTagSprite.kTagSprite3);
            addChild(sprite4, 0, (int)kTagSprite.kTagSprite4);
            addChild(sprite5, 0, (int)kTagSprite.kTagSprite5);
            addChild(sprite6, 0, (int)kTagSprite.kTagSprite6);
            addChild(sprite7, 0, (int)kTagSprite.kTagSprite7);
            addChild(sprite8, 0, (int)kTagSprite.kTagSprite8);

            schedule(removeAndAddSprite, 2);
        }
Esempio n. 30
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        public SpriteColorOpacity()
        {
            CCSprite sprite1 = new CCSprite("Images/grossini_dance_atlas", new CCRect(85 * 0, 121 * 1, 85, 121));
            CCSprite sprite2 = new CCSprite("Images/grossini_dance_atlas", new CCRect(85 * 1, 121 * 1, 85, 121));
            CCSprite sprite3 = new CCSprite("Images/grossini_dance_atlas", new CCRect(85 * 2, 121 * 1, 85, 121));
            CCSprite sprite4 = new CCSprite("Images/grossini_dance_atlas", new CCRect(85 * 3, 121 * 1, 85, 121));

            CCSprite sprite5 = new CCSprite("Images/grossini_dance_atlas", new CCRect(85 * 0, 121 * 1, 85, 121));
            CCSprite sprite6 = new CCSprite("Images/grossini_dance_atlas", new CCRect(85 * 1, 121 * 1, 85, 121));
            CCSprite sprite7 = new CCSprite("Images/grossini_dance_atlas", new CCRect(85 * 2, 121 * 1, 85, 121));
            CCSprite sprite8 = new CCSprite("Images/grossini_dance_atlas", new CCRect(85 * 3, 121 * 1, 85, 121));

            CCSize s = CCDirector.SharedDirector.WinSize;

            sprite1.Position = new CCPoint((s.Width / 5) * 1, (s.Height / 3) * 1);
            sprite2.Position = new CCPoint((s.Width / 5) * 2, (s.Height / 3) * 1);
            sprite3.Position = new CCPoint((s.Width / 5) * 3, (s.Height / 3) * 1);
            sprite4.Position = new CCPoint((s.Width / 5) * 4, (s.Height / 3) * 1);
            sprite5.Position = new CCPoint((s.Width / 5) * 1, (s.Height / 3) * 2);
            sprite6.Position = new CCPoint((s.Width / 5) * 2, (s.Height / 3) * 2);
            sprite7.Position = new CCPoint((s.Width / 5) * 3, (s.Height / 3) * 2);
            sprite8.Position = new CCPoint((s.Width / 5) * 4, (s.Height / 3) * 2);

            CCActionInterval action      = new CCFadeIn(2);
            CCActionInterval action_back = (CCActionInterval)action.Reverse();
            CCAction         fade        = new CCRepeatForever((CCActionInterval)(CCSequence.FromActions(action, action_back)));

            CCActionInterval tintred      = new CCTintBy(2, 0, -255, -255);
            CCActionInterval tintred_back = (CCActionInterval)tintred.Reverse();
            CCAction         red          = new CCRepeatForever((CCActionInterval)(CCSequence.FromActions(tintred, tintred_back)));

            CCActionInterval tintgreen      = new CCTintBy(2, -255, 0, -255);
            CCActionInterval tintgreen_back = (CCActionInterval)tintgreen.Reverse();
            CCAction         green          = new CCRepeatForever((CCActionInterval)(CCSequence.FromActions(tintgreen, tintgreen_back)));

            CCActionInterval tintblue      = new CCTintBy(2, -255, -255, 0);
            CCActionInterval tintblue_back = (CCActionInterval)tintblue.Reverse();
            CCAction         blue          = new CCRepeatForever((CCActionInterval)(CCSequence.FromActions(tintblue, tintblue_back)));

            sprite5.RunAction(red);
            sprite6.RunAction(green);
            sprite7.RunAction(blue);
            sprite8.RunAction(fade);

            // late add: test dirtyColor and dirtyPosition
            AddChild(sprite1, 0, (int)kTagSprite.kTagSprite1);
            AddChild(sprite2, 0, (int)kTagSprite.kTagSprite2);
            AddChild(sprite3, 0, (int)kTagSprite.kTagSprite3);
            AddChild(sprite4, 0, (int)kTagSprite.kTagSprite4);
            AddChild(sprite5, 0, (int)kTagSprite.kTagSprite5);
            AddChild(sprite6, 0, (int)kTagSprite.kTagSprite6);
            AddChild(sprite7, 0, (int)kTagSprite.kTagSprite7);
            AddChild(sprite8, 0, (int)kTagSprite.kTagSprite8);

            Schedule(removeAndAddSprite, 2);
        }
Esempio n. 31
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        void StartPipes()
        {
            var create = new CCCallFunc(CreatePipesAndCoins);

            var wait           = new CCDelayTime(3);
            var sequence       = new CCSequence(create, wait);
            var repeartForever = new CCRepeatForever(sequence);

            this.RunAction(repeartForever);
        }
Esempio n. 32
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        public Truck()
        {
            //[self setTextureRect:CGRectMake(0, 0, 308, 185)];
            caster1 = new CCSprite(CCApplication.SharedApplication.SpriteFrameCache["Image 906 at frame 10.png"]);
            caster1.Position = new CCPoint(50, -38);
            caster2 = new CCSprite(CCApplication.SharedApplication.SpriteFrameCache["Image 906 at frame 10.png"]);
            caster2.Position = new CCPoint(-63, -38);

            CCSpriteFrame fc1 = CCApplication.SharedApplication.SpriteFrameCache["Image 904 at frame 10.png"];
            CCSpriteFrame fc2 = CCApplication.SharedApplication.SpriteFrameCache["Image 904 at frame 10.png"];
            CCSpriteFrame fc3 = CCApplication.SharedApplication.SpriteFrameCache["Image 904 at frame 10.png"];

            var curtainanimation = new CCAnimation(new List<CCSpriteFrame>() { fc1, fc2, fc3 }, 0.2f);

            var curtainaction1 = new CCRepeatForever(new CCAnimate(curtainanimation));
            var curtainaction2 = new CCRepeatForever(new CCAnimate(curtainanimation));
            var curtainaction3 = new CCRepeatForever(new CCAnimate(curtainanimation));

            curtain1 = new CCSprite(fc1);
            curtain2 = new CCSprite(fc1);
            curtain3 = new CCSprite(fc1);
            curtain1.Position = new CCPoint(-10, -5);
            curtain2.Position = new CCPoint(-40, -5);
            curtain3.Position = new CCPoint(-70, -5);

            head = new CCSprite(CCApplication.SharedApplication.SpriteFrameCache["Image 907 at frame 10.png"]);
            body = new CCSprite(CCApplication.SharedApplication.SpriteFrameCache["Image 915 at frame 10.png"]);
            body.Position = new CCPoint(-8, 5);
            door = new CCSprite(CCApplication.SharedApplication.SpriteFrameCache["Image 908 at frame 10.png"]);
            door.Position = new CCPoint(50, -5);
            light = new CCSprite(CCApplication.SharedApplication.SpriteFrameCache["Image 909 at frame 10.png"]);
            light.Position = new CCPoint(165, -30);

            AddChild(caster1);
            AddChild(caster2);
            AddChild(head);
            AddChild(curtain1);
            RunAction(curtainaction1);
            AddChild(curtain2);
            RunAction(curtainaction2);
            AddChild(curtain3);
            RunAction(curtainaction3);

            AddChild(body);
            AddChild(door);
            AddChild(light);
        }
Esempio n. 33
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        public Layer1()
            : base(new ccColor4B (0, 255, 0, 255))
        {
            CCMenuItemFont item1 = new CCMenuItemFont("Test pushScene", OnPushScene);
            CCMenuItemFont item2 = new CCMenuItemFont("Test pushScene w/transition", OnPushSceneTran);
            CCMenuItemFont item3 = new CCMenuItemFont("Quit", OnQuit);

            CCMenu menu = new CCMenu(item1, item2, item3);
            menu.AlignItemsVertically ();
            this.AddChild (menu);

            CGSize s = CCDirector.SharedDirector ().WinSize ();
            CCSprite sprite = new CCSprite("grossini.png", true);
            this.AddChild (sprite);
            sprite.Position = new CCPoint(s.Width-40, s.Height/2);
            var rotate = new CCRotateBy (2, 360);
            var repeat = new CCRepeatForever (rotate);
            sprite.RunAction (repeat);

            this.Schedule (new MonoMac.ObjCRuntime.Selector ("testDealloc:"));
        }