Esempio n. 1
0
 static int OnAttackKeyFrameEvent(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         CBattleRole obj = (CBattleRole)ToLua.CheckObject <CBattleRole>(L, 1);
         obj.OnAttackKeyFrameEvent();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Esempio n. 2
0
 static int PlayBeatingAnimation(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         CBattleRole obj = (CBattleRole)ToLua.CheckObject <CBattleRole>(L, 1);
         obj.PlayBeatingAnimation();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Esempio n. 3
0
 static int SetAudioSource(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         CBattleRole             obj  = (CBattleRole)ToLua.CheckObject <CBattleRole>(L, 1);
         UnityEngine.AudioSource arg0 = (UnityEngine.AudioSource)ToLua.CheckObject(L, 2, typeof(UnityEngine.AudioSource));
         obj.SetAudioSource(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Esempio n. 4
0
 static int SetHPSliderVisible(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         CBattleRole obj  = (CBattleRole)ToLua.CheckObject <CBattleRole>(L, 1);
         bool        arg0 = LuaDLL.luaL_checkboolean(L, 2);
         obj.SetHPSliderVisible(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Esempio n. 5
0
 static int SetRoleDeadEndCallBack(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         CBattleRole obj  = (CBattleRole)ToLua.CheckObject <CBattleRole>(L, 1);
         OnDeadEnd   arg0 = (OnDeadEnd)ToLua.CheckDelegate <OnDeadEnd>(L, 2);
         obj.SetRoleDeadEndCallBack(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Esempio n. 6
0
 static int SetRoleName(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         CBattleRole obj  = (CBattleRole)ToLua.CheckObject <CBattleRole>(L, 1);
         string      arg0 = ToLua.CheckString(L, 2);
         obj.SetRoleName(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Esempio n. 7
0
 static int HasAction(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         CBattleRole obj  = (CBattleRole)ToLua.CheckObject <CBattleRole>(L, 1);
         string      arg0 = ToLua.CheckString(L, 2);
         bool        o    = obj.HasAction(arg0);
         LuaDLL.lua_pushboolean(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Esempio n. 8
0
 static int MoveToPosition(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         CBattleRole          obj  = (CBattleRole)ToLua.CheckObject <CBattleRole>(L, 1);
         UnityEngine.Vector3  arg0 = ToLua.ToVector3(L, 2);
         OnMoveTargetCallBack arg1 = (OnMoveTargetCallBack)ToLua.CheckDelegate <OnMoveTargetCallBack>(L, 3);
         obj.MoveToPosition(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Esempio n. 9
0
    static int set_m_audioSource(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            CBattleRole             obj  = (CBattleRole)o;
            UnityEngine.AudioSource arg0 = (UnityEngine.AudioSource)ToLua.CheckObject(L, 2, typeof(UnityEngine.AudioSource));
            obj.m_audioSource = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index m_audioSource on a nil value"));
        }
    }
Esempio n. 10
0
    static int set_m_nAttackDistance(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            CBattleRole obj  = (CBattleRole)o;
            int         arg0 = (int)LuaDLL.luaL_checknumber(L, 2);
            obj.m_nAttackDistance = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index m_nAttackDistance on a nil value"));
        }
    }
Esempio n. 11
0
    static int set_m_arrChestPos(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            CBattleRole           obj  = (CBattleRole)o;
            UnityEngine.Vector2[] arg0 = ToLua.CheckStructArray <UnityEngine.Vector2>(L, 2);
            obj.m_arrChestPos = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index m_arrChestPos on a nil value"));
        }
    }
Esempio n. 12
0
    static int get_m_audioSource(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            CBattleRole             obj = (CBattleRole)o;
            UnityEngine.AudioSource ret = obj.m_audioSource;
            ToLua.PushSealed(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index m_audioSource on a nil value"));
        }
    }
Esempio n. 13
0
    static int get_m_nAttackDistance(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            CBattleRole obj = (CBattleRole)o;
            int         ret = obj.m_nAttackDistance;
            LuaDLL.lua_pushinteger(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index m_nAttackDistance on a nil value"));
        }
    }
Esempio n. 14
0
    static int get_m_nChangeHP(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            CBattleRole obj = (CBattleRole)o;
            float       ret = obj.m_nChangeHP;
            LuaDLL.lua_pushnumber(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index m_nChangeHP on a nil value"));
        }
    }
Esempio n. 15
0
    static int get_m_arrChestPos(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            CBattleRole           obj = (CBattleRole)o;
            UnityEngine.Vector2[] ret = obj.m_arrChestPos;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index m_arrChestPos on a nil value"));
        }
    }