static int OnAttackKeyFrameEvent(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); CBattleRole obj = (CBattleRole)ToLua.CheckObject <CBattleRole>(L, 1); obj.OnAttackKeyFrameEvent(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int PlayBeatingAnimation(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); CBattleRole obj = (CBattleRole)ToLua.CheckObject <CBattleRole>(L, 1); obj.PlayBeatingAnimation(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetAudioSource(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); CBattleRole obj = (CBattleRole)ToLua.CheckObject <CBattleRole>(L, 1); UnityEngine.AudioSource arg0 = (UnityEngine.AudioSource)ToLua.CheckObject(L, 2, typeof(UnityEngine.AudioSource)); obj.SetAudioSource(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetHPSliderVisible(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); CBattleRole obj = (CBattleRole)ToLua.CheckObject <CBattleRole>(L, 1); bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.SetHPSliderVisible(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetRoleDeadEndCallBack(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); CBattleRole obj = (CBattleRole)ToLua.CheckObject <CBattleRole>(L, 1); OnDeadEnd arg0 = (OnDeadEnd)ToLua.CheckDelegate <OnDeadEnd>(L, 2); obj.SetRoleDeadEndCallBack(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetRoleName(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); CBattleRole obj = (CBattleRole)ToLua.CheckObject <CBattleRole>(L, 1); string arg0 = ToLua.CheckString(L, 2); obj.SetRoleName(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int HasAction(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); CBattleRole obj = (CBattleRole)ToLua.CheckObject <CBattleRole>(L, 1); string arg0 = ToLua.CheckString(L, 2); bool o = obj.HasAction(arg0); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int MoveToPosition(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); CBattleRole obj = (CBattleRole)ToLua.CheckObject <CBattleRole>(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); OnMoveTargetCallBack arg1 = (OnMoveTargetCallBack)ToLua.CheckDelegate <OnMoveTargetCallBack>(L, 3); obj.MoveToPosition(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_m_audioSource(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); CBattleRole obj = (CBattleRole)o; UnityEngine.AudioSource arg0 = (UnityEngine.AudioSource)ToLua.CheckObject(L, 2, typeof(UnityEngine.AudioSource)); obj.m_audioSource = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index m_audioSource on a nil value")); } }
static int set_m_nAttackDistance(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); CBattleRole obj = (CBattleRole)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.m_nAttackDistance = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index m_nAttackDistance on a nil value")); } }
static int set_m_arrChestPos(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); CBattleRole obj = (CBattleRole)o; UnityEngine.Vector2[] arg0 = ToLua.CheckStructArray <UnityEngine.Vector2>(L, 2); obj.m_arrChestPos = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index m_arrChestPos on a nil value")); } }
static int get_m_audioSource(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); CBattleRole obj = (CBattleRole)o; UnityEngine.AudioSource ret = obj.m_audioSource; ToLua.PushSealed(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index m_audioSource on a nil value")); } }
static int get_m_nAttackDistance(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); CBattleRole obj = (CBattleRole)o; int ret = obj.m_nAttackDistance; LuaDLL.lua_pushinteger(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index m_nAttackDistance on a nil value")); } }
static int get_m_nChangeHP(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); CBattleRole obj = (CBattleRole)o; float ret = obj.m_nChangeHP; LuaDLL.lua_pushnumber(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index m_nChangeHP on a nil value")); } }
static int get_m_arrChestPos(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); CBattleRole obj = (CBattleRole)o; UnityEngine.Vector2[] ret = obj.m_arrChestPos; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index m_arrChestPos on a nil value")); } }