Esempio n. 1
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    public byte[] Serialize()
    {
        List <byte> list = new List <byte>();

        list.AddRange(ByteSerializer.SerializeString(this.username));
        list.AddRange(ByteSerializer.SerializeVector3(this.position));
        list.AddRange(ByteSerializer.SerializeInt((int)this.pointerMode));
        list.AddRange(ByteSerializer.SerializeColor(this.pointerColor));
        return(list.ToArray());
    }
Esempio n. 2
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    public byte[] Serialize()
    {
        List <byte> list = new List <byte>();

        list.AddRange(ByteSerializer.SerializeInt((int)this.action));
        list.AddRange(ByteSerializer.SerializeInt(this.userCap));
        list.AddRange(ByteSerializer.SerializeBool(this.acceptingConnections));
        list.AddRange(ByteSerializer.SerializeString(this.newPassword));
        list.AddRange(ByteSerializer.SerializeInt((int)this.lobbyMode));
        return(list.ToArray());
    }
Esempio n. 3
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    public byte[] Serialize()
    {
        List <byte> list = new List <byte>();

        list.AddRange(ByteSerializer.SerializeInt((int)this.action));
        list.AddRange(ByteSerializer.SerializeByteArray(this.content));
        list.AddRange(ByteSerializer.SerializeString(this.username));
        list.AddRange(ByteSerializer.SerializeString(this.metadata));
        list.AddRange(ByteSerializer.SerializeBool(this.playSound));
        return(list.ToArray());
    }
Esempio n. 4
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    public byte[] Serialize()
    {
        List <byte> list = new List <byte>();

        list.AddRange(ByteSerializer.SerializeInt(this.userCount));
        list.AddRange(ByteSerializer.SerializeInt(this.userCap));
        list.AddRange(ByteSerializer.SerializeBool(this.acceptingConnections));
        list.AddRange(ByteSerializer.SerializeInt((int)this.lobbyMode));
        list.AddRange(ByteSerializer.SerializeBool(this.isFrozen));
        list.AddRange(ByteSerializer.SerializeStrings(this.playerNames));
        return(list.ToArray());
    }
        private static void patchSerializerTwo(SandboxLayoutData __instance, List <byte> bytes)
        {
            ptfInstance.ptfLogger.LogMessage($"Layout post version: {__instance.m_Version}");

            // add number of mods stored
            //bytes.AddRange(ByteSerializer.SerializeInt(noncheatMods.Where(x => x.shouldSaveData).Count() + cheatMods.Where(x => x.shouldSaveData).Count()));

            // add mod data for each mod

            // make sure to be backwards compatible!
            List <string> modData = cheatMods.Where(x => x.isEnabled).Select(x => $"{x.Info.Metadata.Name}\u058D{x.Info.Metadata.Version}\u058D{x.getSettings()}").ToList();

            modData.AddRange(noncheatMods.Where(x => x.shouldSaveData && x.isEnabled).Select(x => $"{x.Info.Metadata.Name}\u058D{x.Info.Metadata.Version}\u058D{x.getSettings()}").ToList());
            string[] mods = modData.ToArray();

            if (__instance.m_Version >= 0)
            {
                return;
            }
            bytes.AddRange(ByteSerializer.SerializeStrings(mods));

            // add an int indicating the number of mods that will save binary data
            int modsSavingBinary = noncheatMods.Where(x => x.shouldSaveData).Count() + cheatMods.Where(x => x.shouldSaveData).Count();

            bytes.AddRange(ByteSerializer.SerializeInt(modsSavingBinary));

            foreach (var mod in noncheatMods)
            {
                if (mod.isEnabled && mod.shouldSaveData)
                {
                    bytes.AddRange(ByteSerializer.SerializeString(
                                       $"{mod.Info.Metadata.Name}\u058D{mod.Info.Metadata.Version}"
                                       ));
                    bytes.AddRange(ByteSerializer.SerializeByteArray(
                                       mod.saveData()
                                       ));
                }
            }
            foreach (var mod in cheatMods)
            {
                if (mod.isEnabled && mod.shouldSaveData)
                {
                    bytes.AddRange(ByteSerializer.SerializeString(
                                       $"{mod.Info.Metadata.Name}\u058D{mod.Info.Metadata.Version}"
                                       ));
                    bytes.AddRange(ByteSerializer.SerializeByteArray(
                                       mod.saveData()
                                       ));
                }
            }
            ptfInstance.ptfLogger.LogMessage($"Serialized {mods.Length.ToString()} Mod Names");
        }
        public static void patchDeserializerPrefix(SandboxLayoutData __instance, byte[] bytes, ref int offset, ref bool __state)
        {
            __state = false;
            var startOffset = offset;

            __instance.m_Version = ByteSerializer.DeserializeInt(bytes, ref offset);
            offset = startOffset;
            //ptfInstance.ptfLogger.LogMessage($"Layout version pre-modcheck: {__instance.m_Version}");
            if (__instance.m_Version > 0)
            {
                return;
            }
            __instance.m_Version *= -1;
            __state = true;
            byte[] new_ver = ByteSerializer.SerializeInt(__instance.m_Version);
            for (int i = 0; i < new_ver.Length; i++)
            {
                bytes[i] = new_ver[i];
            }
            //ptfInstance.ptfLogger.LogMessage($"Layout version post-modcheck: {__instance.m_Version}");
        }