void Start() { //map = GetComponent<MapScript>(); bms = GetComponent <BunnyManagerScript>(); vignette = GetComponentInChildren <VignetteScript>(); vignette.FadeIn(); playerRespawnTimer = new Timer(playerRespawnTime, () => ResetPlayer()); levelEndDelayTimer = new Timer(levelEndDelay, () => NextScene()); }
void Start() { //map = GetComponent<MapScript>(); bms = GetComponent<BunnyManagerScript>(); if (fade == null) { fade = GetComponentInChildren<VignetteScript>(); } fade.FadeIn(); playerRespawnTimer = new Timer(playerRespawnTime, () => ResetPlayer()); levelEndDelayTimer = new Timer(levelEndDelay, () => NextScene()); }
void Start() { gms = GetComponent <GameManagerScript>(); bms = GetComponent <BunnyManagerScript>(); InitializeMap(); if (randomLandMines) { RandomLandMines(); } InitializeSpecialTiles(); UpdateTileMineProximity(); }
void Start() { gms = GetComponent<GameManagerScript>(); bms = GetComponent<BunnyManagerScript>(); InitializeMap(); if (randomLandMines) { RandomLandMines(); } InitializeSpecialTiles(); UpdateTileMineProximity(); }