Example #1
0
 void Start()
 {
     //map = GetComponent<MapScript>();
     bms      = GetComponent <BunnyManagerScript>();
     vignette = GetComponentInChildren <VignetteScript>();
     vignette.FadeIn();
     playerRespawnTimer = new Timer(playerRespawnTime, () => ResetPlayer());
     levelEndDelayTimer = new Timer(levelEndDelay, () => NextScene());
 }
Example #2
0
	void Start()
    {
        //map = GetComponent<MapScript>();
        bms = GetComponent<BunnyManagerScript>();
        if (fade == null)
        {
            fade = GetComponentInChildren<VignetteScript>();
        }
        fade.FadeIn();
        playerRespawnTimer = new Timer(playerRespawnTime, () => ResetPlayer());
        levelEndDelayTimer = new Timer(levelEndDelay, () => NextScene());
	}
Example #3
0
 void Start()
 {
     gms = GetComponent <GameManagerScript>();
     bms = GetComponent <BunnyManagerScript>();
     InitializeMap();
     if (randomLandMines)
     {
         RandomLandMines();
     }
     InitializeSpecialTiles();
     UpdateTileMineProximity();
 }
Example #4
0
	void Start()
    {
        gms = GetComponent<GameManagerScript>();
        bms = GetComponent<BunnyManagerScript>();
        InitializeMap();
        if (randomLandMines)
        {
            RandomLandMines();
        }
        InitializeSpecialTiles();
        UpdateTileMineProximity();
	}