Esempio n. 1
0
    void OnTriggerStay(Collider other)
    {
        if (other.gameObject.layer == enemyLayer && other.tag == "Enemy")
        {
            CellScript enemy = other.GetComponent <CellScript>();

            Vector3 enemyPos = enemy.GetCurrentLocation();

            Vector3 normalizedForceVector = (transform.position - enemyPos).normalized;

            enemy.SetGravitating(true);

            enemy.ApplyForce(normalizedForceVector * gravitationForce);
        }
        else if (other.gameObject.layer == enemyBulletLayer)
        {
            BulletScript bullet = other.GetComponent <BulletScript>();

            Vector3 bulletPos = bullet.transform.position;

            Vector3 normalizedForceVector = (transform.position - bulletPos).normalized;

            bullet.SetGravitating(true);

            bullet.ApplyForce(normalizedForceVector * gravitationForce);
        }
    }