public void AddToPhysics(BulletPhysics physicsWorld) { physicsWorld.AddStaticGeometry(AttachedObject, Matrix4.CreateTranslation(Vector3.Zero), this); }
public void AddToPhysics(BulletPhysics physicsWorld) { physicsWorld.AddStaticGeometry(AttachedObject, Matrix4.CreateTranslation(Vector3.Zero), this); }