void Start() { bullet_creater_ = FindObjectOfType<BulletCreater>(); var parameter = FindObjectOfType<HomingMissileParameter>(); if (parameter == null) return; POWER = parameter.GetAttackPower(0); }
void Start() { bullet_creater_ = FindObjectOfType<BulletCreater>(); var parameter = FindObjectOfType<GatlingGunParameter>(); if (parameter == null) return; POWER = parameter.GetAttackPower(0); sound_manager_ = FindObjectOfType<SoundManager>(); }
void Start() { bullet_creater_ = FindObjectOfType<BulletCreater>(); var parameter = FindObjectOfType<GatlingGunParameter>(); if (parameter == null) return; POWER = parameter.GetAttackPower(0); sound_manager_ = FindObjectOfType<SoundManager>(); animator_ = GetComponent<Animator>(); if (is_left_) { foreach (var renderer in GetComponentsInChildren<MeshRenderer>()) { renderer.material = right_material_; } } is_left_ = true; }
void Start() { bullet_creater_ = FindObjectOfType<BulletCreater>(); }