Esempio n. 1
0
    private static void Update()
    {
        if (EditorApplication.isCompiling)
        {
//            GameDebug.Log("compiling...");
            return;
        }

        if (m_currentBuildSettings != null)
        {
            GameDebug.Log("############################## STARING BUILD : " + m_currentBuildSettings + " #########################");
            m_currentBuildSettings.Build();
            m_currentBuildSettings = null;
            SendStatusEvent();
            GameDebug.Log("############################## END BUILD ################################");
        }

        if (m_Data.PendingBuilds.Count > 0)
        {
            var dataPath = m_Data.PendingBuilds[0];
            m_Data.PendingBuilds.RemoveAt(0);

            // Store queue as it will get destroyed at asssmbly reload (after build or also when doing build?)
            var str = JsonUtility.ToJson(m_Data);
            SessionState.SetString(c_SessionStateKey, str);

            m_currentBuildSettings = AssetDatabase.LoadAssetAtPath <BuildSettings>(dataPath);

            SendStatusEvent();
            EditorApplication.QueuePlayerLoopUpdate();
        }
    }