Esempio n. 1
0
    private static void HandleStart(GameSession session, PacketReader packet)
    {
        if (session.Player.Guide != null)
        {
            return;
        }

        byte unk = packet.ReadByte();
        int  furnishingItemId  = packet.ReadInt();
        long furnishingItemUid = packet.ReadLong();

        // Add Guide Object
        CoordF startCoord = Block.ClosestBlock(session.Player.FieldPlayer.Coord);

        startCoord.Z += Block.BLOCK_SIZE;
        GuideObject guide = new(0, session.Player.CharacterId);
        IFieldObject <GuideObject> fieldGuide = session.FieldManager.RequestFieldObject(guide);

        fieldGuide.Coord     = startCoord;
        session.Player.Guide = fieldGuide;
        session.FieldManager.AddGuide(fieldGuide);

        session.FieldManager.BroadcastPacket(GuideObjectPacket.Add(fieldGuide));
        session.FieldManager.BroadcastPacket(BuildModePacket.Use(session.Player.FieldPlayer, BuildModeType.House, furnishingItemId, furnishingItemUid));
    }
Esempio n. 2
0
 private static void HandleStop(GameSession session)
 {
     session.Send(BuildModePacket.Use(session.FieldPlayer, false));
     session.FieldManager.BroadcastPacket(GuideObjectPacket.Remove(session.Player.Guide));
     session.FieldManager.RemoveGuide(session.FieldPlayer.Value.Guide);
     session.Player.Guide = null; // remove guide from player
 }
Esempio n. 3
0
 private static void HandleStop(GameSession session)
 {
     if (session.Player.Guide == null)
     {
         return;
     }
     session.FieldManager.BroadcastPacket(BuildModePacket.Use(session.Player.FieldPlayer, BuildModeType.Stop));
     session.FieldManager.BroadcastPacket(GuideObjectPacket.Remove(session.Player.Guide));
     session.FieldManager.RemoveGuide(session.Player.Guide);
     session.Player.Guide = null; // remove guide from player
 }