private void BuggerDisAppear() { RectTransform rectTransform = (RectTransform)transform; int randomValue = UnityEngine.Random.Range(0, moves.Count); BuggerMoveInfo moveDisAppear = moves[randomValue]; LeanTween.move(rectTransform, pos.fromPos, moveDisAppear.disappearTime).onComplete = DisAppearComplete; }
private void OnShow() { int randomValue = UnityEngine.Random.Range(0, moves.Count); move = moves[randomValue]; randomValue = UnityEngine.Random.Range(0, poss.Count); pos = poss[randomValue]; BuggerAppear(); }