private void OnAbnormalityShapeChanged() { Buffs.RefreshTemplate(R.TemplateSelectors.PlayerAbnormalityTemplateSelector); SpecBuffs.RefreshTemplate(R.TemplateSelectors.PlayerAbnormalityTemplateSelector); Debuffs.RefreshTemplate(R.TemplateSelectors.PlayerAbnormalityTemplateSelector); InfBuffs.RefreshTemplate(R.TemplateSelectors.PlayerAbnormalityTemplateSelector); SpecInfBuffs.RefreshTemplate(R.TemplateSelectors.PlayerAbnormalityTemplateSelector); }