private void TankUpdate() { if (!m_isGrounded || buffs.GetIsFrozen() || EatingProcessScript.getIfEating()) { return; } //float v = Input.GetAxis("Vertical"); //float h = Input.GetAxis("Horizontal"); //if (scroll.distance.x == 0 || scroll.distance.y == 0) return; //Debug.Log(Input.GetAxis("Vertical")); float h = scroll.distance.x; float v = scroll.distance.y; //Debug.Log("x: " + h + "y: " + v); if (v < 0) { h = -h; } if (!button.firstPerson) { v = Input.acceleration.y; h = Input.acceleration.x; } bool walk = Input.GetKey(KeyCode.LeftShift); if (v < 0) { if (walk) { v *= m_backwardsWalkScale; } else { v *= m_backwardRunScale; } } else if (walk) { v *= m_walkScale; } m_currentV = Mathf.Lerp(m_currentV, v, Time.deltaTime * m_interpolation); m_currentH = Mathf.Lerp(m_currentH, h, Time.deltaTime * m_interpolation); if (button.firstPerson) { transform.position += transform.forward * m_currentV * m_moveSpeed * Time.deltaTime; transform.Rotate(0, m_currentH * m_turnSpeed * Time.deltaTime, 0); } else { transform.position += (new Vector3(h, 0, v)) * m_moveSpeed * Time.deltaTime; //transform.Rotate(0, m_currentH * m_turnSpeed * Time.deltaTime, 0); transform.LookAt(transform.position + (new Vector3(h, 0, v))); } m_animator.SetFloat("MoveSpeed", m_currentV); //Debug.Log(m_currentV); JumpingAndLanding(); }