public void OnBtnTranscriptClick(BtnTranscript transcript){ PlayerInfo info = PlayerInfo._instance; if(info.Level>=transcript.needLevel){ dialog.ShowDialog(transcript); } else { dialog.ShowWarn(); } }
public void ShowDialog(BtnTranscript transcript) { energyLabel.enabled = true; energyTagLabel.enabled =true; desLabel.text = transcript.des; energyLabel.text = transcript.needEnergy.ToString(); tween.PlayForward(); }
public void ShowDialog(BtnTranscript transcript) { this.gameObject.SetActive(true); energytagText.gameObject.SetActive(true); energyText.gameObject.SetActive(true); //enterBtn.enabled = true; doesText.text = transcript.does; energyText.text = transcript.needEnergy.ToString(); }
public void ShowDialog(BtnTranscript transcript) { energyLabel.enabled = true; energyTagLabel.enabled = true; desLabel.text = transcript.des; energyLabel.text = transcript.needEnergy.ToString(); tween.PlayForward(); }
public void ShowDialog(BtnTranscript transcript) { energyLabel.enabled = true; energyTagLabel.enabled = true; enterButton.enabled = true; desLabel.text = transcript.des; energyLabel.text = "3"; energyTagLabel.text = "需要消耗体力"; }
public void ShowDialog(BtnTranscript transcript) { energyLabel.enabled = true; energyTagLabel.enabled = true; enterButton.enabled = true; desLabel.text = transcript.des; energyLabel.text = "3"; tween.PlayForward(); }
public void ShowDialog(BtnTranscript transcript) { energyLabel.enabled = true; energyTagLabel.enabled = true; // enterButton.enabled = true; NGUITools.SetActive(btnEnterGO,true); desLabel.text = transcript.des; energyLabel.text = "3"; Show(); }
public void OnBtnTrClick(BtnTranscript transcript) //from btntranscript { PlayerInfo info = PlayerInfo._instance; if (info.LevelNums > transcript.needLevel) { dialog.ShowDialog(transcript); } else { dialog.ShowWarn(); } }
public void OnBtnTranscriptClick(BtnTranscript transcript) { PlayerInfo info = PlayerInfo._instanc; if (info.Level >= transcript.needLevel) { dialog.ShowDialog(transcript); } else { dialog.ShowWarn(); } }
public void OnBtnTranscriptClick(BtnTranscript transcript) { btnTranscriptCurrent = transcript; PlayerInfo info = PlayerInfo.Intance; if (info.Level >= transcript.needLevel) { dialog.ShowDialog(transcript); } else { dialog.ShowWarn(); } }
public void ShowDialog(BtnTranscript transcript){ enterButton.enabled = true; desLabel.text = transcript.des; tween.PlayForward (); }