void Awake() { #region Components player = GameObject.FindGameObjectWithTag("Player").transform; rb = GetComponent <Rigidbody2D>(); hp = GetComponent <BrigHP>(); anim = GetComponent <Animator>(); #endregion }
override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { #region Getting Components player = GameObject.FindGameObjectWithTag("Player").transform; rb = animator.GetComponent <Rigidbody2D>(); move = animator.GetComponent <BrigMove>(); hp = animator.GetComponent <BrigHP>(); #endregion }