Пример #1
0
 void Awake()
 {
     #region Components
     player = GameObject.FindGameObjectWithTag("Player").transform;
     rb     = GetComponent <Rigidbody2D>();
     hp     = GetComponent <BrigHP>();
     anim   = GetComponent <Animator>();
     #endregion
 }
Пример #2
0
 override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
 {
     #region Getting Components
     player = GameObject.FindGameObjectWithTag("Player").transform;
     rb     = animator.GetComponent <Rigidbody2D>();
     move   = animator.GetComponent <BrigMove>();
     hp     = animator.GetComponent <BrigHP>();
     #endregion
 }