// Use this for initialization void Awake() { //get bricksManager for tag; this._bricksManager = GameObject.FindGameObjectWithTag("Building").gameObject.GetComponent <BricksManager>(); this._gManager = GameObject.FindGameObjectWithTag("GameController").gameObject.GetComponent <BrickGameManager> (); this.changeObjMaterialColor(this._rightObj, this._rightColor); this.changeObjMaterialColor(this._falseObj, this._falseColor); }
// Use this for initialization void Start() { tr = GetComponent <Transform>(); Vector3 vec = tr.position; vec.z = -18; tr.position = vec; gameManager = GameObject.Find("GameManager").GetComponent <BrickGameManager>(); inputManager = GameObject.Find("GameInput").GetComponent <InputManager>(); ResetPaddleModel(); AttachSphere(); }
// Use this for initialization void Start() { gameManager = GameObject.Find("GameManager").GetComponent<BrickGameManager>(); //movementBounds = GameObject.Find("PaddleMovementBounds"); //mainSphere = GameObject.Find("Sphere").GetComponent<MainSphere>(); //stuckTransform = GameObject.Find ("StuckPosition").transform; inputManager = GameObject.Find("GameInput").GetComponent<InputManager>(); ResetPaddleModel(); AttachSphere(); }
//called once in game, finds needed references to gameObject virtual protected void Start() { gameManager = GameObject.Find("GameManager").GetComponent <BrickGameManager>(); }
// Use this for initialization void Start() { manager = GameObject.Find("GameManager").GetComponent<BrickGameManager>(); gameScore = GameObject.Find("ScoreManager").GetComponent<ScoreManager>(); isActive = true; }
//called once in game, finds needed references to gameObject protected virtual void Start() { gameManager = GameObject.Find ("GameManager").GetComponent<BrickGameManager>(); }
// Use this for initialization void Start() { isActive = true; speed = 5; gameManager = GameObject.Find("GameManager").GetComponent <BrickGameManager>(); }
// Use this for initialization void Start() { isActive = true; speed = 5; gameManager = GameObject.Find("GameManager").GetComponent<BrickGameManager>(); }
// Use this for initialization void Start() { manager = GameObject.Find("GameManager").GetComponent <BrickGameManager>(); gameScore = GameObject.Find("ScoreManager").GetComponent <ScoreManager>(); isActive = true; }