void Update() { if (!fbc.Visible()) { BrickController bc = new BrickController(); int y = GameObject.Find("Ball").GetComponent <BallController> ().getLife(); int z = GameObject.Find("TimeText").GetComponent <Timer> ().getTime(); if (bc.getScore() == 50 || (y == 2 && bc.getScore() == 200) || z == 10) { yapayZeka.transform.position = new Vector3(0.0f, 0.0f, 22.0f); isVisible(true); } if (yapayZeka.transform.position.z <= 3.0f) { Vector3 x = new Vector3(yapayZeka.transform.position.x, yapayZeka.transform.position.y, -3.0f); yapayZeka.destination = x; } else { yapayZeka.destination = player.transform.position; } } if (fbc.Visible()) { isVisible(false); } }
public void setState(int x) { state = GameObject.Find("AnyText").GetComponent <Text> (); end = GameObject.Find("EndText").GetComponent <Text> (); BrickController bc = new BrickController(); end.text = ""; state.text = ""; if (x >= 1) { state.text = "LIFE: " + (x).ToString(); } else if (x == 0) { end.fontSize = 8; end.text = "GAME OVER!"; state.text = "Score:" + bc.getScore().ToString(); StartCoroutine(End(bc.getScore())); } else if (x == -1) { end.fontSize = 8; end.text = "YOU WON!!!"; StartCoroutine(End(bc.getScore())); } else if (x == -2) { end.fontSize = 8; end.text = "TIME IS UP!"; state.text = "Score:" + bc.getScore().ToString(); StartCoroutine(End(bc.getScore())); } }