//problem is the need of a parameter for a generic type T in NewEntity call. public Player(BrainCloudEntity in_bcEntityService) : base(in_bcEntityService) { // set up some defaults m_entityType = "player"; Name = ""; Age = 0; Hobbies = new List <Hobby>(); }
public BCEntityFactory(BrainCloudEntity braincloud) { m_braincloud = braincloud; m_registeredClasses = new Dictionary <string, ConstructorInfo>(); }
public BCUserEntity(BrainCloudEntity in_bcEntityService) : base(in_bcEntityService) { m_bcEntityService = in_bcEntityService; }
public BCEntityFactory(BrainCloudEntity in_bcEntityService) { m_bcEntityService = in_bcEntityService; m_registeredClasses = new Dictionary <string, ConstructorInfo>(); }
public BCUserEntity(BrainCloudEntity in_braincloud) { m_braincloud = in_braincloud; }
public BCEntity(BrainCloudEntity in_braincloud) { m_braincloud = in_braincloud; }
public BCEntity(BrainCloudEntity braincloud) { m_bcEntityService = braincloud; }
public BCUserEntity(BrainCloudEntity braincloud) { m_braincloud = braincloud; }