//problem is the need of a parameter for a generic type T in NewEntity call.

        public Player(BrainCloudEntity in_bcEntityService) : base(in_bcEntityService)
        {
            // set up some defaults
            m_entityType = "player";
            Name         = "";
            Age          = 0;
            Hobbies      = new List <Hobby>();
        }
Ejemplo n.º 2
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 public BCEntityFactory(BrainCloudEntity braincloud)
 {
     m_braincloud        = braincloud;
     m_registeredClasses = new Dictionary <string, ConstructorInfo>();
 }
Ejemplo n.º 3
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 public BCUserEntity(BrainCloudEntity in_bcEntityService) : base(in_bcEntityService)
 {
     m_bcEntityService = in_bcEntityService;
 }
 public BCEntityFactory(BrainCloudEntity in_bcEntityService)
 {
     m_bcEntityService   = in_bcEntityService;
     m_registeredClasses = new Dictionary <string, ConstructorInfo>();
 }
Ejemplo n.º 5
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 public BCUserEntity(BrainCloudEntity in_braincloud)
 {
     m_braincloud = in_braincloud;
 }
Ejemplo n.º 6
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 public BCEntity(BrainCloudEntity in_braincloud)
 {
     m_braincloud = in_braincloud;
 }
 public BCEntity(BrainCloudEntity braincloud)
 {
     m_bcEntityService = braincloud;
 }
Ejemplo n.º 8
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 public BCUserEntity(BrainCloudEntity braincloud)
 {
     m_braincloud = braincloud;
 }