Esempio n. 1
0
 void OnDrawGizmos()
 {
     //See the octree in scene view while running the game.
     if (octree != null)
     {
         octree.DrawAllBounds();              // Draw node boundaries
         octree.DrawAllObjects();             // Mark object positions
     }
 }
Esempio n. 2
0
    void OnDrawGizmos()
    {
        if (octree != null)
        {
            octree.DrawAllBounds();              // Draw node boundaries
            octree.DrawAllObjects();             // Mark object positions

            Gizmos.color = Color.green;
            foreach (GameObject go in octree.GetColliding(ref bounds))
            {
                Gizmos.DrawCube(go.transform.position, Vector3.one);
            }
        }
    }
Esempio n. 3
0
        void OnDrawGizmos()
        {
            if (boundsTree == null)
            {
                return;
            }

            boundsTree.DrawAllBounds();       // Draw node boundaries
            boundsTree.DrawAllObjects();      // Draw object boundaries
            boundsTree.DrawCollisionChecks(); // Draw the last *numCollisionsToSave* collision check boundaries

            // pointTree.DrawAllBounds(); // Draw node boundaries
            // pointTree.DrawAllObjects(); // Mark object positions
        }
Esempio n. 4
0
    void OnDrawGizmos()
    {
        BoundsOctree <GameObject> boundsTree = new BoundsOctree <GameObject>(15, MyContainer.position, 1, 1.5f);
        PointOctree <GameObject>  pointTree  = new PointOctree <GameObject>(15, MyContainer.position, 1.0f);

        for (int i = 0; i < myObject.Count; i++)
        {
            boundsTree.Add(myObject[i], myBounds);
            boundsTree.DrawAllBounds(); // Draw node boundaries

            Gizmos.color = Color.yellow;
            Gizmos.DrawSphere(transform.position, radius);
            boundsTree.DrawAllObjects(); // Draw object boundaries
                                         //.DrawCollisionChecks(); // Draw the last *numCollisionsToSave* collision check boundaries

            pointTree.DrawAllBounds();   // Draw node boundaries
            pointTree.DrawAllObjects();  // Mark object positions

            if (track[i])
            {
                myBounds.center = track[i].position;
            }
        }
    }
Esempio n. 5
0
 public void DrawGizmos()
 {
     _octree?.DrawAllBounds();
     _octree?.DrawAllObjects();
     _spreadsheet?.DrawGizmos();
 }
Esempio n. 6
0
 private void OnDrawGizmos()
 {
     primeLanding.DrawAllObjects();
     AveragedHotspots.DrawAllBounds();
     //primeLanding.DrawAllBounds();
 }