public void Die() { BossScript.ModuleDestroyed(); GCS.DropCollectable(0.4f, transform.position); Instantiate(GCS.EnemyExplosions [1], transform.position, Quaternion.identity); GCS.Score += 500; Destroy(gameObject); }
public void Die() { BossScript.ModuleDestroyed(); GCS.DropCollectable(0.4f, transform.position); Instantiate(GCS.EnemyExplosions [1], transform.position, Quaternion.identity); GCS.Score += 500; Destroy(gameObject); }