Esempio n. 1
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    public void DisableBossSceneNotSurvival()
    {
        BossScene.SetActive(false);
        BossBar.SetActive(true);

        FindObjectOfType <BossHealthBar> ().enabled = true;
        Portal.SetActive(true);
    }
Esempio n. 2
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    public void DisableBossScene()
    {
        BossScene.SetActive(false);
        BossBar.SetActive(true);
        FindObjectOfType <MonsterRespawn> ().BossRespawn();
        FindObjectOfType <AudioManager> ().PlayAudio("Respawn");

        FindObjectOfType <LookAt> ().SetTarget(FindObjectOfType <MonsterRespawn> ().bossPoint.gameObject);
        FindObjectOfType <StopTargets> ().ScriptsState(false);
        FindObjectOfType <StopTargets> ().Invoke("EnableScripts", 2f);
    }
Esempio n. 3
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    public void BossTime()
    {
        BossScene.SetActive(true);

        if (SceneManager.GetActiveScene().buildIndex == 1)
        {
            Invoke("DisableBossScene", 2.5f);
        }
        else if (SceneManager.GetActiveScene().buildIndex == 2)
        {
            Invoke("DisableBossSceneNotSurvival", 2.5f);
        }
    }