/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here IsMouseVisible = false; gameDevice = new GameDevice(Content, GraphicsDevice); gameManager = new GameManager(gameDevice); sceneManager = new SceneManager(gameDevice); IScene dungeon = new DungeonScene(gameManager, gameDevice); IScene boss = new BossScene(gameManager, gameDevice); IScene town = new TownScene(gameManager, gameDevice); sceneManager.AddScene(SceneType.Load, new Load(gameDevice)); sceneManager.AddScene(SceneType.Logo, new LogoScene(gameDevice)); sceneManager.AddScene(SceneType.Title, new SceneFader(new Title(gameDevice), gameDevice)); sceneManager.AddScene(SceneType.LoadTown, new LoadTown(gameManager, gameDevice)); sceneManager.AddScene(SceneType.Town, new SceneFader(town, gameDevice)); sceneManager.AddScene(SceneType.UpgradeStore, new UpgradeStore(town, gameManager, gameDevice)); sceneManager.AddScene(SceneType.LoadShop, new LoadShop(town, gameManager, gameDevice)); sceneManager.AddScene(SceneType.ItemShop, new ItemShop(town, gameManager, gameDevice)); sceneManager.AddScene(SceneType.Quest, new GuildScene(town, gameManager, gameDevice)); sceneManager.AddScene(SceneType.Depot, new Depot(town, gameManager, gameDevice)); sceneManager.AddScene(SceneType.DungeonSelect, new SceneFader(new DungeonSelect(town, gameManager, gameDevice), gameDevice)); sceneManager.AddScene(SceneType.LoadMap, new LoadMap(gameManager, gameDevice)); sceneManager.AddScene(SceneType.Dungeon, new SceneFader(dungeon, gameDevice)); sceneManager.AddScene(SceneType.LoadBoss, new LoadBossScene(gameManager, gameDevice)); sceneManager.AddScene(SceneType.Boss, new SceneFader(boss, gameDevice)); sceneManager.AddScene(SceneType.Pause, new PauseScene(dungeon, boss, town, gameManager, gameDevice)); sceneManager.Change(SceneType.Load); base.Initialize(); }
public void DisableBossSceneNotSurvival() { BossScene.SetActive(false); BossBar.SetActive(true); FindObjectOfType <BossHealthBar> ().enabled = true; Portal.SetActive(true); }
public void DisableBossScene() { BossScene.SetActive(false); BossBar.SetActive(true); FindObjectOfType <MonsterRespawn> ().BossRespawn(); FindObjectOfType <AudioManager> ().PlayAudio("Respawn"); FindObjectOfType <LookAt> ().SetTarget(FindObjectOfType <MonsterRespawn> ().bossPoint.gameObject); FindObjectOfType <StopTargets> ().ScriptsState(false); FindObjectOfType <StopTargets> ().Invoke("EnableScripts", 2f); }
void Initialize() { Instance = this; int gameMode = Common.Instance.gameMode < 0 ? 0 : Common.Instance.gameMode; flickPart.Initialize(gameMode); sanctionPart.Initialize(gameMode); standingBoss.GetComponent <Image>().sprite = standingBossSprites[gameMode]; state = 0; SoundManager.Instance.StopBGM(); StartCoroutine(StartAnimation()); }
public void BossTime() { BossScene.SetActive(true); if (SceneManager.GetActiveScene().buildIndex == 1) { Invoke("DisableBossScene", 2.5f); } else if (SceneManager.GetActiveScene().buildIndex == 2) { Invoke("DisableBossSceneNotSurvival", 2.5f); } }
private void SetStatue() { GameObject statue = Instantiate(GameObject.Find("GG_Statue_TraitorLord")); statue.transform.SetPosition2D(250f, statue.transform.GetPositionY()); BossScene scene = ScriptableObject.CreateInstance <BossScene>(); scene.sceneName = "GG_Mighty_Zote"; BossStatue bossStatue = statue.GetComponent <BossStatue>(); bossStatue.bossScene = scene; BossStatue.Completion completion = new BossStatue.Completion { completedTier1 = true, completedTier2 = true, completedTier3 = true, seenTier3Unlock = true, isUnlocked = true, hasBeenSeen = true, usingAltVersion = false, }; bossStatue.StatueState = completion; BossStatue.BossUIDetails details = new BossStatue.BossUIDetails(); details.nameKey = details.nameSheet = "KNIGHT_NAME"; details.descriptionKey = details.descriptionSheet = "KNIGHT_DESC"; bossStatue.bossDetails = details; foreach (SpriteRenderer sr in bossStatue.GetComponentsInChildren <SpriteRenderer>()) { sr.sprite = null; } GameObject knightStatue = GameObject.Find("GG_Statue_Knight"); GameObject statueV1 = knightStatue.FindGameObjectInChildren("Knight_v01"); GameObject statueV2 = knightStatue.FindGameObjectInChildren("Knight_v02"); GameObject statueV3 = knightStatue.FindGameObjectInChildren("Knight_v03"); Destroy(statueV1.FindGameObjectInChildren("Interact")); Destroy(statueV2.FindGameObjectInChildren("Interact")); Destroy(statueV3.FindGameObjectInChildren("Interact")); }
IEnumerator checkSceneLoaded() { string spawnP = ""; if (transitionFromBoss) { spawnP = GameObject.FindObjectOfType <TransitionGate>().getSpawn(); } while (!SceneManager.GetSceneByName(sceneToLoad).isLoaded) { yield return(new WaitForEndOfFrame()); } GameObject m = GameObject.FindGameObjectWithTag("MiniMap"); if (m != null) { Player.instance.uiHandler.setCurrentMap(m); } else { Debug.Log("NO MAP FOUND!"); } map = GameObject.FindGameObjectWithTag("ColliderMap").GetComponentInChildren <Tilemap>(); mapSizeX = new Vector2(map.cellBounds.xMin + 10, map.cellBounds.xMax - 10); mapSizeY = new Vector2(map.cellBounds.yMin + 5, map.cellBounds.yMax - 5); Player.instance.setCamBounds(mapSizeX, mapSizeY); if (spawnP == "") { GameObject[] allSpawns = GameObject.FindGameObjectsWithTag("Spawn"); foreach (GameObject spawn in allSpawns) { if (spawn.GetComponent <PlayerSpawns>().spawn == gate.getSpawn()) { Player.instance.transform.position = spawn.transform.position; } } } else { GameObject[] allSpawns = GameObject.FindGameObjectsWithTag("Spawn"); foreach (GameObject spawn in allSpawns) { if (spawn.GetComponent <PlayerSpawns>().spawn == spawnP) { Player.instance.transform.position = spawn.transform.position; } } } if (current.character != null) { if (!Player.instance.data.hasCutscenePlayed(current.character)) { Player.instance.uiHandler.changeMenu(UIHandler.Menus.DIALOGUE); Player.instance.dialogue.startNewDialogue(current.character.getData().getDialogue(0), current.character.getData().getCharacterSprite(), current.character.getData().getName(), Player.instance.uiHandler.getMenuObject(UIHandler.Menus.DIALOGUE)); Player.instance.setInConvo(); Player.instance.dialogue.switchSceneOnEnd(current.switchScene, current.gate); Player.instance.data.cutscenePlayed(current.character); } else { Character c = GameObject.FindObjectOfType <Character>(); if (c.getData().getName() == current.character.getData().getName()) { Destroy(c.gameObject); } } } else { Player.instance.uiHandler.changeMenu(UIHandler.Menus.PLAYERUI); } if (current.particleEffect == Particle.GRASS) { Player.instance.audioHandler.spawnWoodsAmbience(); } else if (current.particleEffect == Particle.JUNGLE) { Player.instance.audioHandler.spawnJungleAmbience(); } else if (current.particleEffect == Particle.SNOW) { Player.instance.audioHandler.spawnSnowAmbience(); } else { Player.instance.audioHandler.destroyAmbience(); } BossScene boss = GameObject.FindObjectOfType <BossScene>(); if (boss != null) { if (spawnFinalBoss) { boss.setBossSpawn(finalBoss); spawnFinalBoss = false; for (int i = 0; i < AllSceneData.Count; i++) { if (AllSceneData[i].scenePath == current.scenePath) { SceneData d = AllSceneData[i]; d.boss = finalBoss; AllSceneData[i] = d; } } } else { boss.setBossSpawn(current.boss); } boss.startScene(); } transitionFromBoss = false; sceneToLoad = null; }
public void setScene(BossScene b) { area = b; }
private void SetStatue() { Log("Setting up statues..."); GameObject statue = GameObject.Find("GG_Statue_Mawlek"); BossScene scene = ScriptableObject.CreateInstance <BossScene>(); scene.sceneName = "GG_Brooding_Mawlek_V"; BossStatue bs = statue.GetComponent <BossStatue>(); bs.dreamBossScene = scene; bs.dreamStatueStatePD = "statueStateTiso"; bs.SetPlaquesVisible(bs.StatueState.isUnlocked && bs.StatueState.hasBeenSeen || bs.isAlwaysUnlocked); Destroy(statue.FindGameObjectInChildren("StatueAlt")); GameObject displayStatue = bs.statueDisplay; GameObject alt = Instantiate ( displayStatue, displayStatue.transform.parent, true ); alt.SetActive(bs.UsingDreamVersion); SpriteRenderer spriteRenderer = alt.GetComponentInChildren <SpriteRenderer>(); spriteRenderer.sprite = TisoSpencer.Sprites[0]; spriteRenderer.transform.position += Vector3.down; alt.name = "StatueAlt"; bs.statueDisplayAlt = alt; var completion = new BossStatue.Completion { completedTier1 = true, seenTier3Unlock = true, completedTier2 = true, completedTier3 = true, isUnlocked = true, hasBeenSeen = true, usingAltVersion = true, }; bs.StatueState = completion; bs.DreamStatueState = completion; BossStatue.BossUIDetails details = new BossStatue.BossUIDetails(); details.nameKey = details.nameSheet = "TISO_NAME"; details.descriptionKey = details.descriptionSheet = "TISO_DESC"; bs.dreamBossDetails = details; GameObject altLever = statue.FindGameObjectInChildren("alt_lever"); altLever.SetActive(true); altLever.transform.position = new Vector3(46.3f, 7.3f, 0.0f); GameObject switchBracket = altLever.FindGameObjectInChildren("GG_statue_switch_bracket"); switchBracket.SetActive(true); GameObject switchLever = altLever.FindGameObjectInChildren("GG_statue_switch_lever"); switchLever.SetActive(true); BossStatueLever toggle = statue.GetComponentInChildren <BossStatueLever>(); toggle.SetOwner(bs); toggle.SetState(true); }