public void YourTurn(bool isYourTurn)
    {
        bossChar.YourTurn(isYourTurn);

        if (bossChar.health <= 0)
        {
            return;
        }

        myTurn = isYourTurn;
        //set a little delay before attacking
        nextAttackWaitingTime = Random.Range(1.0f, 2.0f);
    }
 public void YourTurn(bool isYourTurn)
 {
     glorten.YourTurn(isYourTurn);
 }