public void YourTurn(bool isYourTurn) { bossChar.YourTurn(isYourTurn); if (bossChar.health <= 0) { return; } myTurn = isYourTurn; //set a little delay before attacking nextAttackWaitingTime = Random.Range(1.0f, 2.0f); }
public void YourTurn(bool isYourTurn) { glorten.YourTurn(isYourTurn); }