Esempio n. 1
0
 // Update is called once per frame
 void Update()
 {
     //クリア
     if (_boss_Controller.Clear_Trigger())
     {
         StartCoroutine("Clear_Cor");
         YukaMovie.Instance.Start_Clear_Movie();
     }
 }
 // Update is called once per frame
 void Update()
 {
     //クリア後
     if (boss.Clear_Trigger())
     {
         GameObject.Find("Larva").GetComponent <LarvaController>().Clear();
         GetComponent <Stage1_BossMovie>().Start_Clear_Movie();
     }
 }
Esempio n. 3
0
 // Update is called once per frame
 void Update()
 {
     //クリア時
     if (boss_Enemy.Clear_Trigger())
     {
         nemuno_Attack.Stop_Phase2();
         _movie.Start_Clear_Movie();
     }
 }
 // Update is called once per frame
 void Update()
 {
     //戦闘
     if (is_Start_Battle)
     {
         StartCoroutine("Attack_Cor");
         is_Start_Battle = false;
     }
     //クリア
     if (boss_Enemy.Clear_Trigger())
     {
         Stop_Battle();
         BigFrogMovie.Instance.Start_Clear_Movie();
     }
 }