// Update is called once per frame void Update() { //クリア if (_boss_Controller.Clear_Trigger()) { StartCoroutine("Clear_Cor"); YukaMovie.Instance.Start_Clear_Movie(); } }
// Update is called once per frame void Update() { //クリア後 if (boss.Clear_Trigger()) { GameObject.Find("Larva").GetComponent <LarvaController>().Clear(); GetComponent <Stage1_BossMovie>().Start_Clear_Movie(); } }
// Update is called once per frame void Update() { //クリア時 if (boss_Enemy.Clear_Trigger()) { nemuno_Attack.Stop_Phase2(); _movie.Start_Clear_Movie(); } }
// Update is called once per frame void Update() { //戦闘 if (is_Start_Battle) { StartCoroutine("Attack_Cor"); is_Start_Battle = false; } //クリア if (boss_Enemy.Clear_Trigger()) { Stop_Battle(); BigFrogMovie.Instance.Start_Clear_Movie(); } }