Esempio n. 1
0
    private void DestroyAfterTime()
    {
        if (hitPrefab != null)
        {
            var hitVFX = Instantiate(hitPrefab, transform.position, Quaternion.Euler(0, 0, 0));
            hitVFX.transform.GetChild(4).GetComponent <Transform>().transform.rotation = Quaternion.Euler(0, 0, bossAi.GetRandomRotation());
            bossAi.hasHit = true;
            var psHit = hitVFX.GetComponent <ParticleSystem>();

            if (psHit != null)
            {
                Destroy(hitVFX, psHit.main.duration);
            }
            else
            {
                var psChild = hitVFX.transform.GetChild(0).GetComponent <ParticleSystem>();
                Destroy(hitVFX, psChild.main.duration);
            }
        }

        Vector3 lastKnownPosition = new Vector3(this.transform.position.x, this.transform.position.y, this.transform.position.z);

        bossAi.gooProjectiles.Add(lastKnownPosition);
        Destroy(gameObject);
    }