void OnTriggerEnter2D(Collider2D collider) { if (collider.tag == "Bullet") { if (lifePoints <= 0) { ai.Die(); Destroy(collider.gameObject); } else { Destroy(collider.gameObject); //gameObject.GetComponent<Rigidbody2D>().velocity = new Vector2(0f, 0f); lifePoints -= collider.GetComponent <BulletMovement>().damage; if (lifePoints < totalLifePoints / 2) { ai.BecomeMad(true); } } } if (collider.tag == "SlashPlayer") { if (lifePoints <= 0) { ai.Die(); Destroy(collider.gameObject); } else { Destroy(collider.gameObject); //gameObject.GetComponent<Rigidbody2D>().velocity = new Vector2(0f, 0f); lifePoints -= 20; if (lifePoints < totalLifePoints / 2) { ai.BecomeMad(true); } } } }