public override void Init(GameObject owner) { boss = owner.GetComponent <Boss4Pot>(); projectiles = new Meteor[boss.ProjectilePool.transform.childCount]; for (int i = 0; i < projectiles.Length; i++) { projectiles[i] = boss.ProjectilePool.transform.GetChild(i).GetComponent <Meteor>(); } base.Init(owner); }
public override void Init(GameObject owner) { base.Init(owner); boss4Pot = owner.GetComponent <Boss4Pot>(); }