public void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw( PaddleTexture, GetPosition(), null, Color.White, RotationDegrees * (float)Math.PI / 180, new Vector2(_paddleWidth / 2f, _paddleHeight / 2f), 1, SpriteEffects.None, 1); if (_boost1.Status()) { _boost1.Draw(spriteBatch); } if (_boost2.Status()) { _boost2.Draw(spriteBatch); } }