private void BonusAppliedHandler(object sender, BonusAppliedEventArgs args) { var entry = new BonusAppliedLogItem(Timestamp.Create(), args.Bonus.Id.Value, args.Plane.Id.Value); // marks as depritiated right now - this event has not to be transferred to new players entry.IsDepriciated = true; m_worldEventsLog.AddEntry(entry); }
private void BonusApplied(object sender, BonusAppliedEventArgs args) { BonusXna bonusXna = (BonusXna)m_gameObjectMapping[args.Bonus]; bonusXna.WhenApplied(args.Plane); }