Beispiel #1
0
        private void BonusAppliedHandler(object sender, BonusAppliedEventArgs args)
        {
            var entry = new BonusAppliedLogItem(Timestamp.Create(), args.Bonus.Id.Value, args.Plane.Id.Value);

            // marks as depritiated right now - this event has not to be transferred to new players
            entry.IsDepriciated = true;

            m_worldEventsLog.AddEntry(entry);
        }
Beispiel #2
0
        private void BonusApplied(object sender, BonusAppliedEventArgs args)
        {
            BonusXna bonusXna = (BonusXna)m_gameObjectMapping[args.Bonus];

            bonusXna.WhenApplied(args.Plane);
        }