Esempio n. 1
0
    public void OnEvent(BombExplodedEvent evnt)
    {
        this.state = State.Exploded;
        Debug.Log("The bomb has been exploded");

        // TODO : do game over (fail)
        StartCoroutine(WaitAndReload(5));
    }
Esempio n. 2
0
        private void HandleBombExploded(object sender, BombEventArgs e)
        {
            BombExplodedEvent newEvent = new BombExplodedEvent()
            {
                SteamID = e.Player?.SteamID,
                Site    = e.Site
            };

            CurrentTick.Events.Add(newEvent);
        }