public void OnEvent(BombExplodedEvent evnt) { this.state = State.Exploded; Debug.Log("The bomb has been exploded"); // TODO : do game over (fail) StartCoroutine(WaitAndReload(5)); }
private void HandleBombExploded(object sender, BombEventArgs e) { BombExplodedEvent newEvent = new BombExplodedEvent() { SteamID = e.Player?.SteamID, Site = e.Site }; CurrentTick.Events.Add(newEvent); }