private int _GetOffsetOfBoidState_Killer() { var tempObj = new BoidState(); BoidState *ptr = &tempObj; var filedPtr = &(ptr->Killer); return((int)((long)filedPtr - (long)ptr)); }
private int _GetOffsetOfBoidState_IsScored() { var tempObj = new BoidState(); BoidState *ptr = &tempObj; var filedPtr = &(ptr->IsScored); return((int)((long)filedPtr - (long)ptr)); }