private int _GetOffsetOfBoidState_Killer()
 {
     var tempObj = new BoidState(); BoidState *ptr = &tempObj; var filedPtr = &(ptr->Killer); return((int)((long)filedPtr - (long)ptr));
 }
 private int _GetOffsetOfBoidState_IsScored()
 {
     var tempObj = new BoidState(); BoidState *ptr = &tempObj; var filedPtr = &(ptr->IsScored); return((int)((long)filedPtr - (long)ptr));
 }